GPU/HW: Slightly reduce struct size

This commit is contained in:
Stenzek
2024-03-01 13:51:16 +10:00
parent d50ba989ae
commit b34742cdd2
6 changed files with 23 additions and 28 deletions

View File

@ -232,29 +232,24 @@ private:
s32 m_current_depth = 0;
float m_last_depth_z = 1.0f;
u32 m_resolution_scale = 1;
u32 m_multisamples = 1;
u8 m_resolution_scale = 1;
u8 m_multisamples = 1;
union
{
BitField<u8, bool, 0, 1> m_supports_dual_source_blend;
BitField<u8, bool, 1, 1> m_supports_framebuffer_fetch;
BitField<u8, bool, 2, 1> m_per_sample_shading;
BitField<u8, bool, 3, 1> m_scaled_dithering;
BitField<u8, bool, 4, 1> m_chroma_smoothing;
BitField<u8, bool, 5, 1> m_disable_color_perspective;
u8 bits = 0;
};
bool m_supports_dual_source_blend : 1 = false;
bool m_supports_framebuffer_fetch : 1 = false;
bool m_per_sample_shading : 1 = false;
bool m_scaled_dithering : 1 = false;
bool m_chroma_smoothing : 1 = false;
bool m_disable_color_perspective : 1 = false;
GPUTextureFilter m_texture_filtering = GPUTextureFilter::Nearest;
GPUDownsampleMode m_downsample_mode = GPUDownsampleMode::Disabled;
GPUWireframeMode m_wireframe_mode = GPUWireframeMode::Disabled;
bool m_true_color = true;
bool m_debanding = false;
bool m_clamp_uvs = false;
bool m_compute_uv_range = false;
bool m_pgxp_depth_buffer = false;
bool m_true_color : 1 = true;
bool m_debanding : 1 = false;
bool m_clamp_uvs : 1 = false;
bool m_compute_uv_range : 1 = false;
bool m_pgxp_depth_buffer : 1 = false;
u8 m_texpage_dirty = 0;
BatchConfig m_batch;