GPU/HW: Slightly reduce struct size

This commit is contained in:
Stenzek
2024-03-01 13:51:16 +10:00
parent d50ba989ae
commit b34742cdd2
6 changed files with 23 additions and 28 deletions

View File

@ -177,8 +177,8 @@ void Settings::Load(SettingsInterface& si)
gpu_renderer = ParseRendererName(si.GetStringValue("GPU", "Renderer", GetRendererName(DEFAULT_GPU_RENDERER)).c_str())
.value_or(DEFAULT_GPU_RENDERER);
gpu_adapter = si.GetStringValue("GPU", "Adapter", "");
gpu_resolution_scale = static_cast<u32>(si.GetIntValue("GPU", "ResolutionScale", 1));
gpu_multisamples = static_cast<u32>(si.GetIntValue("GPU", "Multisamples", 1));
gpu_resolution_scale = static_cast<u8>(si.GetIntValue("GPU", "ResolutionScale", 1));
gpu_multisamples = static_cast<u8>(si.GetIntValue("GPU", "Multisamples", 1));
gpu_use_debug_device = si.GetBoolValue("GPU", "UseDebugDevice", false);
gpu_disable_shader_cache = si.GetBoolValue("GPU", "DisableShaderCache", false);
gpu_disable_dual_source_blend = si.GetBoolValue("GPU", "DisableDualSourceBlend", false);