GPU/HW: Slightly reduce struct size
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@ -99,8 +99,8 @@ struct Settings
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GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
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std::string gpu_adapter;
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u32 gpu_resolution_scale = 1;
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u32 gpu_multisamples = 1;
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u8 gpu_resolution_scale = 1;
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u8 gpu_multisamples = 1;
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bool gpu_use_thread : 1 = true;
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bool gpu_use_software_renderer_for_readbacks : 1 = false;
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bool gpu_threaded_presentation : 1 = true;
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