UI: Massive revamp, new features and improvements
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@ -226,7 +226,7 @@ std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path,
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D3D_FEATURE_LEVEL feature_level, bool debug)
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{
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std::string base_filename(base_path);
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base_filename += "d3d12_";
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base_filename += FS_OSPATH_SEPARATOR_STR "d3d12_";
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base_filename += type;
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base_filename += "_";
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