UI: Massive revamp, new features and improvements
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
#include "../file_system.h"
|
||||
#include "../log.h"
|
||||
#include "../md5_digest.h"
|
||||
#include "../path.h"
|
||||
#include "../string_util.h"
|
||||
Log_SetChannel(GL::ShaderCache);
|
||||
|
||||
@@ -251,12 +252,12 @@ ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(const std::string_view& vert
|
||||
|
||||
std::string ShaderCache::GetIndexFileName() const
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("%sgl_programs.idx", m_base_path.c_str());
|
||||
return Path::Combine(m_base_path, "gl_programs.idx");
|
||||
}
|
||||
|
||||
std::string ShaderCache::GetBlobFileName() const
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("%sgl_programs.bin", m_base_path.c_str());
|
||||
return Path::Combine(m_base_path, "gl_programs.bin");
|
||||
}
|
||||
|
||||
std::optional<Program> ShaderCache::GetProgram(const std::string_view vertex_shader,
|
||||
|
||||
Reference in New Issue
Block a user