UI: Massive revamp, new features and improvements
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55
src/core/achievements.h
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55
src/core/achievements.h
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#pragma once
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#include "common/types.h"
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class StateWrapper;
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class CDImage;
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namespace Achievements {
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#ifdef WITH_CHEEVOS
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// Implemented in Host.
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extern bool Reset();
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extern bool DoState(StateWrapper& sw);
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extern void GameChanged(const std::string& path, CDImage* image);
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/// Re-enables hardcode mode if it is enabled in the settings.
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extern void ResetChallengeMode();
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/// Forces hardcore mode off until next reset.
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extern void DisableChallengeMode();
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/// Prompts the user to disable hardcore mode, if they agree, returns true.
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extern bool ConfirmChallengeModeDisable(const char* trigger);
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/// Returns true if features such as save states should be disabled.
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extern bool ChallengeModeActive();
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#else
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// Make noops when compiling without cheevos.
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static inline bool Reset()
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{
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return true;
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}
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static inline bool DoState(StateWrapper& sw)
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{
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return true;
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}
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static constexpr inline bool ChallengeModeActive()
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{
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return false;
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}
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static inline void ResetChallengeMode() {}
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static inline void DisableChallengeMode() {}
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static inline bool ConfirmChallengeModeDisable(const char* trigger)
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{
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return true;
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}
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#endif
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} // namespace Achievements
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