UI: Massive revamp, new features and improvements
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@@ -39,43 +39,42 @@ public:
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Count
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};
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enum class HalfAxis : u8
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{
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LLeft,
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LRight,
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LDown,
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LUp,
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RLeft,
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RRight,
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RDown,
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RUp,
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Count
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};
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static constexpr u8 NUM_MOTORS = 2;
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static const Controller::ControllerInfo INFO;
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AnalogController(u32 index);
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~AnalogController() override;
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static std::unique_ptr<AnalogController> Create(u32 index);
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static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
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static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
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static AxisList StaticGetAxisNames();
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static ButtonList StaticGetButtonNames();
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static u32 StaticGetVibrationMotorCount();
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static SettingList StaticGetSettings();
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ControllerType GetType() const override;
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std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
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std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
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void Reset() override;
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bool DoState(StateWrapper& sw, bool ignore_input_state) override;
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float GetAxisState(s32 axis_code) const override;
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void SetAxisState(s32 axis_code, float value) override;
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bool GetButtonState(s32 button_code) const override;
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void SetButtonState(s32 button_code, bool pressed) override;
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float GetBindState(u32 index) const override;
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void SetBindState(u32 index, float value) override;
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u32 GetButtonStateBits() const override;
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std::optional<u32> GetAnalogInputBytes() const override;
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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void SetAxisState(Axis axis, u8 value);
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void SetButtonState(Button button, bool pressed);
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u32 GetVibrationMotorCount() const override;
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float GetVibrationMotorStrength(u32 motor) override;
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void LoadSettings(const char* section) override;
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void LoadSettings(SettingsInterface& si, const char* section) override;
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private:
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using MotorState = std::array<u8, NUM_MOTORS>;
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@@ -111,16 +110,16 @@ private:
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void SetAnalogMode(bool enabled);
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void ProcessAnalogModeToggle();
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void SetMotorState(u8 motor, u8 value);
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void SetMotorState(u32 motor, u8 value);
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void UpdateHostVibration();
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u8 GetExtraButtonMaskLSB() const;
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void ResetRumbleConfig();
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void SetMotorStateForConfigIndex(int index, u8 value);
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u32 m_index;
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bool m_force_analog_on_reset = false;
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bool m_analog_dpad_in_digital_mode = false;
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float m_axis_scale = 1.00f;
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float m_analog_deadzone = 0.0f;
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float m_analog_sensitivity = 1.33f;
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u8 m_rumble_bias = 8;
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bool m_analog_mode = false;
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@@ -151,6 +150,9 @@ private:
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MotorState m_motor_state{};
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// both directions of axis state, merged to m_axis_state
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std::array<u8, static_cast<u32>(HalfAxis::Count)> m_half_axis_state{};
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// Member variables that are no longer used, but kept and serialized for compatibility with older save states
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u8 m_command_param = 0;
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bool m_legacy_rumble_unlocked = false;
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