UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@@ -39,43 +39,42 @@ public:
Count
};
enum class HalfAxis : u8
{
LLeft,
LRight,
LDown,
LUp,
RLeft,
RRight,
RDown,
RUp,
Count
};
static constexpr u8 NUM_MOTORS = 2;
static const Controller::ControllerInfo INFO;
AnalogController(u32 index);
~AnalogController() override;
static std::unique_ptr<AnalogController> Create(u32 index);
static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
static AxisList StaticGetAxisNames();
static ButtonList StaticGetButtonNames();
static u32 StaticGetVibrationMotorCount();
static SettingList StaticGetSettings();
ControllerType GetType() const override;
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
void Reset() override;
bool DoState(StateWrapper& sw, bool ignore_input_state) override;
float GetAxisState(s32 axis_code) const override;
void SetAxisState(s32 axis_code, float value) override;
bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override;
float GetBindState(u32 index) const override;
void SetBindState(u32 index, float value) override;
u32 GetButtonStateBits() const override;
std::optional<u32> GetAnalogInputBytes() const override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void SetAxisState(Axis axis, u8 value);
void SetButtonState(Button button, bool pressed);
u32 GetVibrationMotorCount() const override;
float GetVibrationMotorStrength(u32 motor) override;
void LoadSettings(const char* section) override;
void LoadSettings(SettingsInterface& si, const char* section) override;
private:
using MotorState = std::array<u8, NUM_MOTORS>;
@@ -111,16 +110,16 @@ private:
void SetAnalogMode(bool enabled);
void ProcessAnalogModeToggle();
void SetMotorState(u8 motor, u8 value);
void SetMotorState(u32 motor, u8 value);
void UpdateHostVibration();
u8 GetExtraButtonMaskLSB() const;
void ResetRumbleConfig();
void SetMotorStateForConfigIndex(int index, u8 value);
u32 m_index;
bool m_force_analog_on_reset = false;
bool m_analog_dpad_in_digital_mode = false;
float m_axis_scale = 1.00f;
float m_analog_deadzone = 0.0f;
float m_analog_sensitivity = 1.33f;
u8 m_rumble_bias = 8;
bool m_analog_mode = false;
@@ -151,6 +150,9 @@ private:
MotorState m_motor_state{};
// both directions of axis state, merged to m_axis_state
std::array<u8, static_cast<u32>(HalfAxis::Count)> m_half_axis_state{};
// Member variables that are no longer used, but kept and serialized for compatibility with older save states
u8 m_command_param = 0;
bool m_legacy_rumble_unlocked = false;