UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@ -2,12 +2,27 @@
#include "analog_controller.h"
#include "analog_joystick.h"
#include "digital_controller.h"
#include "namco_guncon.h"
#include "fmt/format.h"
#include "guncon.h"
#include "negcon.h"
#include "playstation_mouse.h"
#include "util/state_wrapper.h"
Controller::Controller() = default;
static const Controller::ControllerInfo s_none_info = {ControllerType::None,
"None",
"Not Connected",
nullptr,
0,
nullptr,
0,
Controller::VibrationCapabilities::NoVibration};
static const Controller::ControllerInfo* s_controller_info[] = {
&s_none_info, &DigitalController::INFO, &AnalogController::INFO, &AnalogJoystick::INFO, &NeGcon::INFO,
&GunCon::INFO, &PlayStationMouse::INFO,
};
Controller::Controller(u32 index) : m_index(index) {}
Controller::~Controller() = default;
@ -26,19 +41,12 @@ bool Controller::Transfer(const u8 data_in, u8* data_out)
return false;
}
float Controller::GetAxisState(s32 axis_code) const
float Controller::GetBindState(u32 index) const
{
return 0.0f;
}
void Controller::SetAxisState(s32 axis_code, float value) {}
bool Controller::GetButtonState(s32 button_code) const
{
return false;
}
void Controller::SetButtonState(s32 button_code, bool pressed) {}
void Controller::SetBindState(u32 index, float value) {}
u32 Controller::GetButtonStateBits() const
{
@ -50,17 +58,7 @@ std::optional<u32> Controller::GetAnalogInputBytes() const
return std::nullopt;
}
u32 Controller::GetVibrationMotorCount() const
{
return 0;
}
float Controller::GetVibrationMotorStrength(u32 motor)
{
return 0.0f;
}
void Controller::LoadSettings(const char* section) {}
void Controller::LoadSettings(SettingsInterface& si, const char* section) {}
bool Controller::GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode)
{
@ -72,7 +70,7 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::Create();
return DigitalController::Create(index);
case ControllerType::AnalogController:
return AnalogController::Create(index);
@ -80,14 +78,14 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
case ControllerType::AnalogJoystick:
return AnalogJoystick::Create(index);
case ControllerType::NamcoGunCon:
return NamcoGunCon::Create();
case ControllerType::GunCon:
return GunCon::Create(index);
case ControllerType::PlayStationMouse:
return PlayStationMouse::Create();
return PlayStationMouse::Create(index);
case ControllerType::NeGcon:
return NeGcon::Create();
return NeGcon::Create(index);
case ControllerType::None:
default:
@ -95,179 +93,134 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
}
}
std::optional<s32> Controller::GetAxisCodeByName(std::string_view button_name) const
const char* Controller::GetDefaultPadType(u32 pad)
{
return (pad == 0) ? "DigitalController" : "None";
}
const Controller::ControllerInfo* Controller::GetControllerInfo(ControllerType type)
{
for (const ControllerInfo* info : s_controller_info)
{
if (type == info->type)
return info;
}
return nullptr;
}
const Controller::ControllerInfo* Controller::GetControllerInfo(const std::string_view& name)
{
for (const ControllerInfo* info : s_controller_info)
{
if (name == info->name)
return info;
}
return nullptr;
}
std::vector<std::pair<std::string, std::string>> Controller::GetControllerTypeNames()
{
std::vector<std::pair<std::string, std::string>> ret;
for (const ControllerInfo* info : s_controller_info)
ret.emplace_back(info->name, info->display_name);
return ret;
}
std::vector<std::string> Controller::GetControllerBinds(const std::string_view& type)
{
std::vector<std::string> ret;
const ControllerInfo* info = GetControllerInfo(type);
if (info)
{
for (u32 i = 0; i < info->num_bindings; i++)
{
const ControllerBindingInfo& bi = info->bindings[i];
if (bi.type == ControllerBindingType::Unknown || bi.type == ControllerBindingType::Motor)
continue;
ret.emplace_back(info->bindings[i].name);
}
}
return ret;
}
std::vector<std::string> Controller::GetControllerBinds(ControllerType type)
{
std::vector<std::string> ret;
const ControllerInfo* info = GetControllerInfo(type);
if (info)
{
for (u32 i = 0; i < info->num_bindings; i++)
{
const ControllerBindingInfo& bi = info->bindings[i];
if (bi.type == ControllerBindingType::Unknown || bi.type == ControllerBindingType::Motor)
continue;
ret.emplace_back(info->bindings[i].name);
}
}
return ret;
}
std::optional<u32> Controller::GetBindIndex(ControllerType type, const std::string_view& bind_name)
{
const ControllerInfo* info = GetControllerInfo(type);
if (!info)
return std::nullopt;
for (u32 i = 0; i < info->num_bindings; i++)
{
if (bind_name == info->bindings[i].name)
return i;
}
return std::nullopt;
}
std::optional<s32> Controller::GetButtonCodeByName(std::string_view button_name) const
Controller::VibrationCapabilities Controller::GetControllerVibrationCapabilities(const std::string_view& type)
{
return std::nullopt;
const ControllerInfo* info = GetControllerInfo(type);
return info ? info->vibration_caps : VibrationCapabilities::NoVibration;
}
Controller::AxisList Controller::GetAxisNames(ControllerType type)
std::tuple<u32, u32> Controller::ConvertPadToPortAndSlot(u32 index)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetAxisNames();
case ControllerType::AnalogController:
return AnalogController::StaticGetAxisNames();
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetAxisNames();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetAxisNames();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetAxisNames();
case ControllerType::NeGcon:
return NeGcon::StaticGetAxisNames();
case ControllerType::None:
default:
return {};
}
if (index > 4) // [5,6,7]
return std::make_tuple(1, index - 4); // 2B,2C,2D
else if (index > 1) // [2,3,4]
return std::make_tuple(0, index - 1); // 1B,1C,1D
else // [0,1]
return std::make_tuple(index, 0); // 1A,2A
}
Controller::ButtonList Controller::GetButtonNames(ControllerType type)
u32 Controller::ConvertPortAndSlotToPad(u32 port, u32 slot)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetButtonNames();
case ControllerType::AnalogController:
return AnalogController::StaticGetButtonNames();
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetButtonNames();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetButtonNames();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetButtonNames();
case ControllerType::NeGcon:
return NeGcon::StaticGetButtonNames();
case ControllerType::None:
default:
return {};
}
if (slot == 0)
return port;
else if (port == 0) // slot=[0,1]
return slot + 1; // 2,3,4
else
return slot + 4; // 5,6,7
}
u32 Controller::GetVibrationMotorCount(ControllerType type)
bool Controller::PadIsMultitapSlot(u32 index)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetVibrationMotorCount();
case ControllerType::AnalogController:
return AnalogController::StaticGetVibrationMotorCount();
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetVibrationMotorCount();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetVibrationMotorCount();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetVibrationMotorCount();
case ControllerType::NeGcon:
return NeGcon::StaticGetVibrationMotorCount();
case ControllerType::None:
default:
return 0;
}
return (index >= 2);
}
std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::string_view axis_name)
bool Controller::PortAndSlotIsMultitap(u32 port, u32 slot)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetAxisCodeByName(axis_name);
case ControllerType::AnalogController:
return AnalogController::StaticGetAxisCodeByName(axis_name);
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetAxisCodeByName(axis_name);
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetAxisCodeByName(axis_name);
case ControllerType::NeGcon:
return NeGcon::StaticGetAxisCodeByName(axis_name);
case ControllerType::None:
default:
return std::nullopt;
}
return (slot != 0);
}
std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::string_view button_name)
std::string Controller::GetSettingsSection(u32 pad)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetButtonCodeByName(button_name);
case ControllerType::AnalogController:
return AnalogController::StaticGetButtonCodeByName(button_name);
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetButtonCodeByName(button_name);
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetButtonCodeByName(button_name);
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetButtonCodeByName(button_name);
case ControllerType::NeGcon:
return NeGcon::StaticGetButtonCodeByName(button_name);
case ControllerType::None:
default:
return std::nullopt;
}
}
Controller::SettingList Controller::GetSettings(ControllerType type)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetSettings();
case ControllerType::AnalogController:
return AnalogController::StaticGetSettings();
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetSettings();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetSettings();
case ControllerType::NeGcon:
return NeGcon::StaticGetSettings();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetSettings();
default:
return {};
}
return fmt::format("Pad{}", pad + 1u);
}