UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@ -1,10 +1,10 @@
#include "digital_controller.h"
#include "common/assert.h"
#include "host_interface.h"
#include "host.h"
#include "system.h"
#include "util/state_wrapper.h"
DigitalController::DigitalController() = default;
DigitalController::DigitalController(u32 index) : Controller(index) {}
DigitalController::~DigitalController() = default;
@ -13,16 +13,6 @@ ControllerType DigitalController::GetType() const
return ControllerType::DigitalController;
}
std::optional<s32> DigitalController::GetAxisCodeByName(std::string_view axis_name) const
{
return StaticGetAxisCodeByName(axis_name);
}
std::optional<s32> DigitalController::GetButtonCodeByName(std::string_view button_name) const
{
return StaticGetButtonCodeByName(button_name);
}
void DigitalController::Reset()
{
m_transfer_state = TransferState::Idle;
@ -42,18 +32,25 @@ bool DigitalController::DoState(StateWrapper& sw, bool apply_input_state)
return true;
}
bool DigitalController::GetButtonState(s32 button_code) const
float DigitalController::GetBindState(u32 index) const
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return false;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
if (index < static_cast<u32>(Button::Count))
{
return static_cast<float>(((m_button_state >> index) & 1u) ^ 1u);
}
else
{
return 0.0f;
}
}
void DigitalController::SetButtonState(Button button, bool pressed)
void DigitalController::SetBindState(u32 index, float value)
{
const u16 bit = u16(1) << static_cast<u8>(button);
if (index >= static_cast<u32>(Button::Count))
return;
const bool pressed = (value >= 0.5f);
const u16 bit = u16(1) << static_cast<u8>(index);
if (pressed)
{
if (m_button_state & bit)
@ -70,14 +67,6 @@ void DigitalController::SetButtonState(Button button, bool pressed)
}
}
void DigitalController::SetButtonState(s32 button_code, bool pressed)
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return;
SetButtonState(static_cast<Button>(button_code), pressed);
}
u32 DigitalController::GetButtonStateBits() const
{
return m_button_state ^ 0xFFFF;
@ -146,87 +135,53 @@ bool DigitalController::Transfer(const u8 data_in, u8* data_out)
}
}
std::unique_ptr<DigitalController> DigitalController::Create()
std::unique_ptr<DigitalController> DigitalController::Create(u32 index)
{
return std::make_unique<DigitalController>();
return std::make_unique<DigitalController>(index);
}
std::optional<s32> DigitalController::StaticGetAxisCodeByName(std::string_view button_name)
{
return std::nullopt;
}
std::optional<s32> DigitalController::StaticGetButtonCodeByName(std::string_view button_name)
{
#define BUTTON(name) \
if (button_name == #name) \
static const Controller::ControllerBindingInfo s_binding_info[] = {
#define BUTTON(name, display_name, button, genb) \
{ \
return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
}
BUTTON(Select);
BUTTON(L3);
BUTTON(R3);
BUTTON(Start);
BUTTON(Up);
BUTTON(Right);
BUTTON(Down);
BUTTON(Left);
BUTTON(L2);
BUTTON(R2);
BUTTON(L1);
BUTTON(R1);
BUTTON(Triangle);
BUTTON(Circle);
BUTTON(Cross);
BUTTON(Square);
return std::nullopt;
BUTTON("Up", "D-Pad Up", DigitalController::Button::Up, GenericInputBinding::DPadUp),
BUTTON("Right", "D-Pad Right", DigitalController::Button::Right, GenericInputBinding::DPadRight),
BUTTON("Down", "D-Pad Down", DigitalController::Button::Down, GenericInputBinding::DPadDown),
BUTTON("Left", "D-Pad Left", DigitalController::Button::Left, GenericInputBinding::DPadLeft),
BUTTON("Triangle", "Triangle", DigitalController::Button::Triangle, GenericInputBinding::Triangle),
BUTTON("Circle", "Circle", DigitalController::Button::Circle, GenericInputBinding::Circle),
BUTTON("Cross", "Cross", DigitalController::Button::Cross, GenericInputBinding::Cross),
BUTTON("Square", "Square", DigitalController::Button::Square, GenericInputBinding::Square),
BUTTON("Select", "Select", DigitalController::Button::Select, GenericInputBinding::Select),
BUTTON("Start", "Start", DigitalController::Button::Start, GenericInputBinding::Start),
BUTTON("L1", "L1", DigitalController::Button::L1, GenericInputBinding::L1),
BUTTON("R1", "R1", DigitalController::Button::R1, GenericInputBinding::R1),
BUTTON("L2", "L2", DigitalController::Button::L2, GenericInputBinding::L2),
BUTTON("R2", "R2", DigitalController::Button::R2, GenericInputBinding::R2),
#undef BUTTON
}
};
Controller::AxisList DigitalController::StaticGetAxisNames()
{
return {};
}
static const SettingInfo s_settings[] = {
{SettingInfo::Type::Boolean, "ForcePopnControllerMode",
TRANSLATABLE("DigitalController", "Force Pop'n Controller Mode"),
TRANSLATABLE("DigitalController", "Forces the Digital Controller to act as a Pop'n Controller."), "false"}};
Controller::ButtonList DigitalController::StaticGetButtonNames()
{
return {{TRANSLATABLE("DigitalController", "Up"), static_cast<s32>(Button::Up)},
{TRANSLATABLE("DigitalController", "Down"), static_cast<s32>(Button::Down)},
{TRANSLATABLE("DigitalController", "Left"), static_cast<s32>(Button::Left)},
{TRANSLATABLE("DigitalController", "Right"), static_cast<s32>(Button::Right)},
{TRANSLATABLE("DigitalController", "Select"), static_cast<s32>(Button::Select)},
{TRANSLATABLE("DigitalController", "Start"), static_cast<s32>(Button::Start)},
{TRANSLATABLE("DigitalController", "Triangle"), static_cast<s32>(Button::Triangle)},
{TRANSLATABLE("DigitalController", "Cross"), static_cast<s32>(Button::Cross)},
{TRANSLATABLE("DigitalController", "Circle"), static_cast<s32>(Button::Circle)},
{TRANSLATABLE("DigitalController", "Square"), static_cast<s32>(Button::Square)},
{TRANSLATABLE("DigitalController", "L1"), static_cast<s32>(Button::L1)},
{TRANSLATABLE("DigitalController", "L2"), static_cast<s32>(Button::L2)},
{TRANSLATABLE("DigitalController", "R1"), static_cast<s32>(Button::R1)},
{TRANSLATABLE("DigitalController", "R2"), static_cast<s32>(Button::R2)}};
}
const Controller::ControllerInfo DigitalController::INFO = {ControllerType::DigitalController,
"DigitalController",
TRANSLATABLE("ControllerType", "Digital Controller"),
s_binding_info,
countof(s_binding_info),
s_settings,
countof(s_settings),
Controller::VibrationCapabilities::NoVibration};
u32 DigitalController::StaticGetVibrationMotorCount()
void DigitalController::LoadSettings(SettingsInterface& si, const char* section)
{
return 0;
}
Controller::SettingList DigitalController::StaticGetSettings()
{
static constexpr std::array<SettingInfo, 1> settings = {
{{SettingInfo::Type::Boolean, "ForcePopnControllerMode",
TRANSLATABLE("DigitalController", "Force Pop'n Controller Mode"),
TRANSLATABLE("DigitalController", "Forces the Digital Controller to act as a Pop'n Controller."), "false"}}};
return SettingList(settings.begin(), settings.end());
}
void DigitalController::LoadSettings(const char* section)
{
Controller::LoadSettings(section);
m_popn_controller_mode = g_host_interface->GetBoolSettingValue(section, "ForcePopnControllerMode", false);
Controller::LoadSettings(si, section);
m_popn_controller_mode = si.GetBoolValue(section, "ForcePopnControllerMode", false);
}
u8 DigitalController::GetButtonsLSBMask() const