UI: Massive revamp, new features and improvements
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@@ -18,7 +18,7 @@ public:
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GPURenderer GetRendererType() const override;
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bool Initialize(HostDisplay* host_display) override;
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bool Initialize() override;
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void Reset(bool clear_vram) override;
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bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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@@ -57,7 +57,7 @@ private:
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std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
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void SetCapabilities(HostDisplay* host_display);
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void SetCapabilities();
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bool CreateFramebuffer();
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void ClearFramebuffer();
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void CopyFramebufferForState(GLenum target, GLuint src_texture, u32 src_fbo, u32 src_x, u32 src_y, GLuint dst_texture,
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