UI: Massive revamp, new features and improvements
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@ -9,7 +9,6 @@
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#include "common/vulkan/util.h"
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#include "gpu_hw_shadergen.h"
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#include "host_display.h"
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#include "host_interface.h"
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#include "system.h"
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#include "util/state_wrapper.h"
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Log_SetChannel(GPU_HW_Vulkan);
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@ -18,9 +17,9 @@ GPU_HW_Vulkan::GPU_HW_Vulkan() = default;
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GPU_HW_Vulkan::~GPU_HW_Vulkan()
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{
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if (m_host_display)
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if (g_host_display)
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{
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m_host_display->ClearDisplayTexture();
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g_host_display->ClearDisplayTexture();
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ResetGraphicsAPIState();
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}
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@ -32,9 +31,9 @@ GPURenderer GPU_HW_Vulkan::GetRendererType() const
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return GPURenderer::HardwareVulkan;
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}
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bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display)
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bool GPU_HW_Vulkan::Initialize()
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{
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if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::Vulkan)
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if (!Host::AcquireHostDisplay(HostDisplay::RenderAPI::Vulkan))
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{
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Log_ErrorPrintf("Host render API is incompatible");
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return false;
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@ -43,7 +42,7 @@ bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display)
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Assert(g_vulkan_shader_cache);
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SetCapabilities();
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if (!GPU_HW::Initialize(host_display))
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if (!GPU_HW::Initialize())
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return false;
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if (!CreatePipelineLayouts())
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@ -144,7 +143,7 @@ bool GPU_HW_Vulkan::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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{
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delete htex;
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htex = m_host_display
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htex = g_host_display
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->CreateTexture(m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1, 1,
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m_vram_texture.GetSamples(), HostDisplayPixelFormat::RGBA8, nullptr, 0, false)
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.release();
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@ -179,7 +178,7 @@ void GPU_HW_Vulkan::ResetGraphicsAPIState()
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EndRenderPass();
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if (m_host_display->GetDisplayTextureHandle() == &m_vram_texture)
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if (g_host_display->GetDisplayTextureHandle() == &m_vram_texture)
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{
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m_vram_texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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@ -218,7 +217,7 @@ void GPU_HW_Vulkan::UpdateSettings()
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}
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// Everything should be finished executing before recreating resources.
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m_host_display->ClearDisplayTexture();
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g_host_display->ClearDisplayTexture();
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g_vulkan_context->ExecuteCommandBuffer(true);
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if (framebuffer_changed)
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@ -923,7 +922,7 @@ bool GPU_HW_Vulkan::CompilePipelines()
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VkDevice device = g_vulkan_context->GetDevice();
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VkPipelineCache pipeline_cache = g_vulkan_shader_cache->GetPipelineCache();
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GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,
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GPU_HW_ShaderGen shadergen(g_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,
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m_true_color, m_scaled_dithering, m_texture_filtering, m_using_uv_limits,
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m_pgxp_depth_buffer, m_supports_dual_source_blend);
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@ -1405,7 +1404,7 @@ void GPU_HW_Vulkan::ClearDisplay()
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GPU_HW::ClearDisplay();
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EndRenderPass();
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m_host_display->ClearDisplayTexture();
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g_host_display->ClearDisplayTexture();
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VkCommandBuffer cmdbuf = g_vulkan_context->GetCurrentCommandBuffer();
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "GPU_HW_Vulkan::ClearDisplay");
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@ -1435,22 +1434,22 @@ void GPU_HW_Vulkan::UpdateDisplay()
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UpdateVRAMReadTexture();
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}
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m_host_display->SetDisplayTexture(&m_vram_read_texture, HostDisplayPixelFormat::RGBA8,
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g_host_display->SetDisplayTexture(&m_vram_read_texture, HostDisplayPixelFormat::RGBA8,
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m_vram_read_texture.GetWidth(), m_vram_read_texture.GetHeight(), 0, 0,
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m_vram_read_texture.GetWidth(), m_vram_read_texture.GetHeight());
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}
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else
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{
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m_host_display->SetDisplayTexture(&m_vram_texture, HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
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g_host_display->SetDisplayTexture(&m_vram_texture, HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
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m_vram_texture.GetHeight(), 0, 0, m_vram_texture.GetWidth(),
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m_vram_texture.GetHeight());
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}
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m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
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g_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
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static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
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}
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else
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{
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m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
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g_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
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m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
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m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
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GetDisplayAspectRatio());
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@ -1468,7 +1467,7 @@ void GPU_HW_Vulkan::UpdateDisplay()
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if (IsDisplayDisabled())
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{
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m_host_display->ClearDisplayTexture();
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g_host_display->ClearDisplayTexture();
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}
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else if (!m_GPUSTAT.display_area_color_depth_24 && interlaced == InterlacedRenderMode::None &&
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!IsUsingMultisampling() && (scaled_vram_offset_x + scaled_display_width) <= m_vram_texture.GetWidth() &&
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@ -1481,7 +1480,7 @@ void GPU_HW_Vulkan::UpdateDisplay()
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}
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else
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{
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m_host_display->SetDisplayTexture(&m_vram_texture, HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
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g_host_display->SetDisplayTexture(&m_vram_texture, HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
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m_vram_texture.GetHeight(), scaled_vram_offset_x, scaled_vram_offset_y,
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scaled_display_width, scaled_display_height);
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}
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@ -1528,7 +1527,7 @@ void GPU_HW_Vulkan::UpdateDisplay()
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}
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else
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{
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m_host_display->SetDisplayTexture(&m_display_texture, HostDisplayPixelFormat::RGBA8,
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g_host_display->SetDisplayTexture(&m_display_texture, HostDisplayPixelFormat::RGBA8,
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m_display_texture.GetWidth(), m_display_texture.GetHeight(), 0, 0,
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scaled_display_width, scaled_display_height);
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RestoreGraphicsAPIState();
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@ -1938,7 +1937,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferBoxFilter(Vulkan::Texture& source, u32
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RestoreGraphicsAPIState();
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m_host_display->SetDisplayTexture(&m_downsample_texture, HostDisplayPixelFormat::RGBA8,
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g_host_display->SetDisplayTexture(&m_downsample_texture, HostDisplayPixelFormat::RGBA8,
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m_downsample_texture.GetWidth(), m_downsample_texture.GetHeight(), ds_left, ds_top,
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ds_width, ds_height);
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}
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@ -2037,7 +2036,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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}
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RestoreGraphicsAPIState();
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m_host_display->SetDisplayTexture(&m_display_texture, HostDisplayPixelFormat::RGBA8, m_display_texture.GetWidth(),
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g_host_display->SetDisplayTexture(&m_display_texture, HostDisplayPixelFormat::RGBA8, m_display_texture.GetWidth(),
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m_display_texture.GetHeight(), left, top, width, height);
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}
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