UI: Massive revamp, new features and improvements
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@@ -17,7 +17,7 @@ public:
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GPURenderer GetRendererType() const override;
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bool Initialize(HostDisplay* host_display) override;
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bool Initialize() override;
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void Reset(bool clear_vram) override;
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bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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