UI: Massive revamp, new features and improvements
This commit is contained in:
68
src/core/guncon.h
Normal file
68
src/core/guncon.h
Normal file
@@ -0,0 +1,68 @@
|
||||
#pragma once
|
||||
#include "controller.h"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
|
||||
class GunCon final : public Controller
|
||||
{
|
||||
public:
|
||||
enum class Button : u8
|
||||
{
|
||||
Trigger = 0,
|
||||
A = 1,
|
||||
B = 2,
|
||||
ShootOffscreen = 3,
|
||||
Count
|
||||
};
|
||||
|
||||
static const Controller::ControllerInfo INFO;
|
||||
|
||||
GunCon(u32 index);
|
||||
~GunCon() override;
|
||||
|
||||
static std::unique_ptr<GunCon> Create(u32 index);
|
||||
|
||||
ControllerType GetType() const override;
|
||||
|
||||
void Reset() override;
|
||||
bool DoState(StateWrapper& sw, bool apply_input_state) override;
|
||||
|
||||
void LoadSettings(SettingsInterface& si, const char* section) override;
|
||||
bool GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode) override;
|
||||
|
||||
float GetBindState(u32 index) const override;
|
||||
void SetBindState(u32 index, float value) override;
|
||||
|
||||
void ResetTransferState() override;
|
||||
bool Transfer(const u8 data_in, u8* data_out) override;
|
||||
|
||||
private:
|
||||
void UpdatePosition();
|
||||
|
||||
enum class TransferState : u8
|
||||
{
|
||||
Idle,
|
||||
Ready,
|
||||
IDMSB,
|
||||
ButtonsLSB,
|
||||
ButtonsMSB,
|
||||
XLSB,
|
||||
XMSB,
|
||||
YLSB,
|
||||
YMSB
|
||||
};
|
||||
|
||||
Common::RGBA8Image m_crosshair_image;
|
||||
std::string m_crosshair_image_path;
|
||||
float m_crosshair_image_scale = 1.0f;
|
||||
float m_x_scale = 1.0f;
|
||||
|
||||
// buttons are active low
|
||||
u16 m_button_state = UINT16_C(0xFFFF);
|
||||
u16 m_position_x = 0;
|
||||
u16 m_position_y = 0;
|
||||
bool m_shoot_offscreen = false;
|
||||
|
||||
TransferState m_transfer_state = TransferState::Idle;
|
||||
};
|
||||
Reference in New Issue
Block a user