UI: Massive revamp, new features and improvements
This commit is contained in:
@@ -1,12 +1,67 @@
|
||||
#pragma once
|
||||
|
||||
#include "common/string.h"
|
||||
#include "common/types.h"
|
||||
|
||||
#include <ctime>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
struct WindowInfo;
|
||||
enum class AudioBackend : u8;
|
||||
class AudioStream;
|
||||
class CDImage;
|
||||
|
||||
/// Marks a core string as being translatable.
|
||||
#define TRANSLATABLE(context, str) str
|
||||
|
||||
/// Generic input bindings. These roughly match a DualShock 4 or XBox One controller.
|
||||
/// They are used for automatic binding to PS2 controller types, and for big picture mode navigation.
|
||||
enum class GenericInputBinding : u8
|
||||
{
|
||||
Unknown,
|
||||
|
||||
DPadUp,
|
||||
DPadRight,
|
||||
DPadLeft,
|
||||
DPadDown,
|
||||
|
||||
LeftStickUp,
|
||||
LeftStickRight,
|
||||
LeftStickDown,
|
||||
LeftStickLeft,
|
||||
L3,
|
||||
|
||||
RightStickUp,
|
||||
RightStickRight,
|
||||
RightStickDown,
|
||||
RightStickLeft,
|
||||
R3,
|
||||
|
||||
Triangle, // Y on XBox pads.
|
||||
Circle, // B on XBox pads.
|
||||
Cross, // A on XBox pads.
|
||||
Square, // X on XBox pads.
|
||||
|
||||
Select, // Share on DS4, View on XBox pads.
|
||||
Start, // Options on DS4, Menu on XBox pads.
|
||||
System, // PS button on DS4, Guide button on XBox pads.
|
||||
|
||||
L1, // LB on Xbox pads.
|
||||
L2, // Left trigger on XBox pads.
|
||||
R1, // RB on XBox pads.
|
||||
R2, // Right trigger on Xbox pads.
|
||||
|
||||
SmallMotor, // High frequency vibration.
|
||||
LargeMotor, // Low frequency vibration.
|
||||
|
||||
Count,
|
||||
};
|
||||
|
||||
namespace Host {
|
||||
/// Reads a file from the resources directory of the application.
|
||||
/// This may be outside of the "normal" filesystem on platforms such as Mac.
|
||||
@@ -15,6 +70,18 @@ std::optional<std::vector<u8>> ReadResourceFile(const char* filename);
|
||||
/// Reads a resource file file from the resources directory as a string.
|
||||
std::optional<std::string> ReadResourceFileToString(const char* filename);
|
||||
|
||||
/// Returns the modified time of a resource.
|
||||
std::optional<std::time_t> GetResourceFileTimestamp(const char* filename);
|
||||
|
||||
/// Translates a string to the current language.
|
||||
TinyString TranslateString(const char* context, const char* str, const char* disambiguation = nullptr, int n = -1);
|
||||
std::string TranslateStdString(const char* context, const char* str, const char* disambiguation = nullptr, int n = -1);
|
||||
|
||||
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend);
|
||||
|
||||
/// Returns the scale of OSD elements.
|
||||
float GetOSDScale();
|
||||
|
||||
/// Adds OSD messages, duration is in seconds.
|
||||
void AddOSDMessage(std::string message, float duration = 2.0f);
|
||||
void AddKeyedOSDMessage(std::string key, std::string message, float duration = 2.0f);
|
||||
@@ -26,4 +93,26 @@ void ClearOSDMessages();
|
||||
/// Displays an asynchronous error on the UI thread, i.e. doesn't block the caller.
|
||||
void ReportErrorAsync(const std::string_view& title, const std::string_view& message);
|
||||
void ReportFormattedErrorAsync(const std::string_view& title, const char* format, ...);
|
||||
|
||||
/// Displays a synchronous confirmation on the UI thread, i.e. blocks the caller.
|
||||
bool ConfirmMessage(const std::string_view& title, const std::string_view& message);
|
||||
bool ConfirmFormattedMessage(const std::string_view& title, const char* format, ...);
|
||||
|
||||
/// Debugger feedback.
|
||||
void ReportDebuggerMessage(const std::string_view& message);
|
||||
void ReportFormattedDebuggerMessage(const char* format, ...);
|
||||
|
||||
/// Displays a loading screen with the logo, rendered with ImGui. Use when executing possibly-time-consuming tasks
|
||||
/// such as compiling shaders when starting up.
|
||||
void DisplayLoadingScreen(const char* message, int progress_min = -1, int progress_max = -1, int progress_value = -1);
|
||||
|
||||
/// Internal method used by pads to dispatch vibration updates to input sources.
|
||||
/// Intensity is normalized from 0 to 1.
|
||||
void SetPadVibrationIntensity(u32 pad_index, float large_or_single_motor_intensity, float small_motor_intensity);
|
||||
|
||||
/// Enables "relative" mouse mode, locking the cursor position and returning relative coordinates.
|
||||
void SetMouseMode(bool relative, bool hide_cursor);
|
||||
|
||||
/// Safely executes a function on the VM thread.
|
||||
void RunOnCPUThread(std::function<void()> function, bool block = false);
|
||||
} // namespace Host
|
||||
|
||||
Reference in New Issue
Block a user