UI: Massive revamp, new features and improvements
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@ -5,7 +5,6 @@
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#include "common/log.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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#include "host_interface.h"
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#include "stb_image.h"
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#include "stb_image_resize.h"
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#include "stb_image_write.h"
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@ -16,10 +15,72 @@
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#include <vector>
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Log_SetChannel(HostDisplay);
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std::unique_ptr<HostDisplay> g_host_display;
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HostDisplayTexture::~HostDisplayTexture() = default;
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HostDisplay::~HostDisplay() = default;
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HostDisplay::RenderAPI HostDisplay::GetPreferredAPI()
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{
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#ifdef _WIN32
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return RenderAPI::D3D11;
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#else
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return RenderAPI::OpenGL;
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#endif
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}
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bool HostDisplay::ParseFullscreenMode(const std::string_view& mode, u32* width, u32* height, float* refresh_rate)
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{
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if (!mode.empty())
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{
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std::string_view::size_type sep1 = mode.find('x');
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if (sep1 != std::string_view::npos)
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{
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std::optional<u32> owidth = StringUtil::FromChars<u32>(mode.substr(0, sep1));
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sep1++;
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while (sep1 < mode.length() && std::isspace(mode[sep1]))
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sep1++;
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if (owidth.has_value() && sep1 < mode.length())
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{
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std::string_view::size_type sep2 = mode.find('@', sep1);
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if (sep2 != std::string_view::npos)
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{
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std::optional<u32> oheight = StringUtil::FromChars<u32>(mode.substr(sep1, sep2 - sep1));
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sep2++;
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while (sep2 < mode.length() && std::isspace(mode[sep2]))
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sep2++;
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if (oheight.has_value() && sep2 < mode.length())
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{
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std::optional<float> orefresh_rate = StringUtil::FromChars<float>(mode.substr(sep2));
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if (orefresh_rate.has_value())
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{
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*width = owidth.value();
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*height = oheight.value();
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*refresh_rate = orefresh_rate.value();
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return true;
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}
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}
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}
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}
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}
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}
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*width = 0;
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*height = 0;
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*refresh_rate = 0;
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return false;
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}
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std::string HostDisplay::GetFullscreenModeString(u32 width, u32 height, float refresh_rate)
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{
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return StringUtil::StdStringFromFormat("%u x %u @ %f hz", width, height, refresh_rate);
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}
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bool HostDisplay::UsesLowerLeftOrigin() const
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{
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const RenderAPI api = GetRenderAPI();
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