UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@@ -30,40 +30,38 @@ public:
Count
};
NeGcon();
enum class HalfAxis : u8
{
SteeringLeft,
SteeringRight,
I,
II,
L,
Count
};
static const Controller::ControllerInfo INFO;
NeGcon(u32 index);
~NeGcon() override;
static std::unique_ptr<NeGcon> Create();
static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
static AxisList StaticGetAxisNames();
static ButtonList StaticGetButtonNames();
static u32 StaticGetVibrationMotorCount();
static SettingList StaticGetSettings();
static std::unique_ptr<NeGcon> Create(u32 index);
ControllerType GetType() const override;
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override;
float GetAxisState(s32 axis_code) const override;
void SetAxisState(s32 axis_code, float value) override;
bool GetButtonState(s32 button_code) const override;
void SetButtonState(s32 button_code, bool pressed) override;
float GetBindState(u32 index) const override;
void SetBindState(u32 index, float value) override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void SetAxisState(Axis axis, u8 value);
void SetButtonState(Button button, bool pressed);
u32 GetButtonStateBits() const override;
std::optional<u32> GetAnalogInputBytes() const override;
void LoadSettings(const char* section) override;
void LoadSettings(SettingsInterface& si, const char* section) override;
private:
enum class TransferState : u8
@@ -81,10 +79,14 @@ private:
std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state{};
// steering, merged to m_axis_state
std::array<u8, 2> m_half_axis_state{};
// buttons are active low; bits 0-2, 8-10, 14-15 are not used and are always high
u16 m_button_state = UINT16_C(0xFFFF);
TransferState m_transfer_state = TransferState::Idle;
float m_steering_deadzone = 0.00f;
};