UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@ -2,17 +2,19 @@
#include "common/assert.h"
#include "common/log.h"
#include "gpu.h"
#include "host.h"
#include "host_display.h"
#include "host_interface.h"
#include "system.h"
#include "util/state_wrapper.h"
#include <array>
Log_SetChannel(PlayStationMouse);
PlayStationMouse::PlayStationMouse()
static constexpr std::array<u8, static_cast<size_t>(PlayStationMouse::Button::Count)> s_button_indices = {{11, 10}};
PlayStationMouse::PlayStationMouse(u32 index) : Controller(index)
{
m_last_host_position_x = g_host_interface->GetDisplay()->GetMousePositionX();
m_last_host_position_y = g_host_interface->GetDisplay()->GetMousePositionY();
m_last_host_position_x = g_host_display->GetMousePositionX();
m_last_host_position_y = g_host_display->GetMousePositionY();
}
PlayStationMouse::~PlayStationMouse() = default;
@ -22,16 +24,6 @@ ControllerType PlayStationMouse::GetType() const
return ControllerType::PlayStationMouse;
}
std::optional<s32> PlayStationMouse::GetAxisCodeByName(std::string_view axis_name) const
{
return StaticGetAxisCodeByName(axis_name);
}
std::optional<s32> PlayStationMouse::GetButtonCodeByName(std::string_view button_name) const
{
return StaticGetButtonCodeByName(button_name);
}
void PlayStationMouse::Reset()
{
m_transfer_state = TransferState::Idle;
@ -59,30 +51,24 @@ bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
return true;
}
bool PlayStationMouse::GetButtonState(s32 button_code) const
float PlayStationMouse::GetBindState(u32 index) const
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return false;
if (index >= s_button_indices.size())
return 0.0f;
const u16 bit = u16(1) << static_cast<u8>(button_code);
return ((m_button_state & bit) == 0);
const u32 bit = s_button_indices[index];
return static_cast<float>(((m_button_state >> bit) & 1u) ^ 1u);
}
void PlayStationMouse::SetButtonState(Button button, bool pressed)
void PlayStationMouse::SetBindState(u32 index, float value)
{
static constexpr std::array<u8, static_cast<size_t>(Button::Count)> indices = {{11, 10}};
if (pressed)
m_button_state &= ~(u16(1) << indices[static_cast<u8>(button)]);
else
m_button_state |= u16(1) << indices[static_cast<u8>(button)];
}
void PlayStationMouse::SetButtonState(s32 button_code, bool pressed)
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
if (index > s_button_indices.size())
return;
SetButtonState(static_cast<Button>(button_code), pressed);
if (value >= 0.5f)
m_button_state &= ~(u16(1) << s_button_indices[index]);
else
m_button_state |= u16(1) << s_button_indices[index];
}
void PlayStationMouse::ResetTransferState()
@ -168,9 +154,8 @@ bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
void PlayStationMouse::UpdatePosition()
{
// get screen coordinates
const HostDisplay* display = g_host_interface->GetDisplay();
const s32 mouse_x = display->GetMousePositionX();
const s32 mouse_y = display->GetMousePositionY();
const s32 mouse_x = g_host_display->GetMousePositionX();
const s32 mouse_y = g_host_display->GetMousePositionY();
const s32 delta_x = mouse_x - m_last_host_position_x;
const s32 delta_y = mouse_y - m_last_host_position_y;
m_last_host_position_x = mouse_x;
@ -183,63 +168,42 @@ void PlayStationMouse::UpdatePosition()
m_delta_y = static_cast<s8>(std::clamp<s32>(delta_y, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
}
std::unique_ptr<PlayStationMouse> PlayStationMouse::Create()
std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(u32 index)
{
return std::make_unique<PlayStationMouse>();
return std::make_unique<PlayStationMouse>(index);
}
std::optional<s32> PlayStationMouse::StaticGetAxisCodeByName(std::string_view button_name)
{
return std::nullopt;
}
std::optional<s32> PlayStationMouse::StaticGetButtonCodeByName(std::string_view button_name)
{
#define BUTTON(name) \
if (button_name == #name) \
static const Controller::ControllerBindingInfo s_binding_info[] = {
#define BUTTON(name, display_name, button, genb) \
{ \
return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
}
BUTTON(Left);
BUTTON(Right);
return std::nullopt;
BUTTON("Left", "Left Button", PlayStationMouse::Button::Left, GenericInputBinding::Cross),
BUTTON("Right", "Right Button", PlayStationMouse::Button::Right, GenericInputBinding::Circle),
#undef BUTTON
}
};
Controller::AxisList PlayStationMouse::StaticGetAxisNames()
static const SettingInfo s_settings[] = {
{SettingInfo::Type::Boolean, "RelativeMouseMode", TRANSLATABLE("PlayStationMouse", "Relative Mouse Mode"),
TRANSLATABLE("PlayStationMouse", "Locks the mouse cursor to the window, use for FPS games."), "false"},
};
const Controller::ControllerInfo PlayStationMouse::INFO = {ControllerType::PlayStationMouse,
"PlayStationMouse",
TRANSLATABLE("ControllerType", "PlayStation Mouse"),
s_binding_info,
countof(s_binding_info),
s_settings,
countof(s_settings),
Controller::VibrationCapabilities::NoVibration};
void PlayStationMouse::LoadSettings(SettingsInterface& si, const char* section)
{
return {};
}
Controller::LoadSettings(si, section);
Controller::ButtonList PlayStationMouse::StaticGetButtonNames()
{
return {{TRANSLATABLE("PlayStationMouse", "Left"), static_cast<s32>(Button::Left)},
{TRANSLATABLE("PlayStationMouse", "Right"), static_cast<s32>(Button::Right)}};
}
u32 PlayStationMouse::StaticGetVibrationMotorCount()
{
return 0;
}
Controller::SettingList PlayStationMouse::StaticGetSettings()
{
static constexpr std::array<SettingInfo, 1> settings = {{
{SettingInfo::Type::Boolean, "RelativeMouseMode", TRANSLATABLE("PlayStationMouse", "Relative Mouse Mode"),
TRANSLATABLE("PlayStationMouse", "Locks the mouse cursor to the window, use for FPS games."), "false"},
}};
return SettingList(settings.begin(), settings.end());
}
void PlayStationMouse::LoadSettings(const char* section)
{
Controller::LoadSettings(section);
m_use_relative_mode = g_host_interface->GetBoolSettingValue(section, "RelativeMouseMode");
m_use_relative_mode = si.GetBoolValue(section, "RelativeMouseMode", false);
}
bool PlayStationMouse::GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode)