UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@@ -1,12 +1,14 @@
#include "audiosettingswidget.h"
#include "core/spu.h"
#include "settingsdialog.h"
#include "settingwidgetbinder.h"
#include "util/audio_stream.h"
#include <cmath>
AudioSettingsWidget::AudioSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
: QWidget(parent), m_host_interface(host_interface)
AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent), m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(AudioBackend::Count); i++)
@@ -15,26 +17,35 @@ AudioSettingsWidget::AudioSettingsWidget(QtHostInterface* host_interface, QWidge
qApp->translate("AudioBackend", Settings::GetAudioBackendDisplayName(static_cast<AudioBackend>(i))));
}
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.audioBackend, "Audio", "Backend",
&Settings::ParseAudioBackend, &Settings::GetAudioBackendName,
Settings::DEFAULT_AUDIO_BACKEND);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.syncToOutput, "Audio", "Sync");
SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.bufferSize, "Audio", "BufferSize");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startDumpingOnBoot, "Audio", "DumpOnBoot");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.muteCDAudio, "CDROM", "MuteCDAudio");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.resampling, "Audio", "Resampling", true);
m_ui.volume->setValue(m_host_interface->GetIntSettingValue("Audio", "OutputVolume", 100));
m_ui.fastForwardVolume->setValue(m_host_interface->GetIntSettingValue("Audio", "FastForwardVolume", 100));
m_ui.muted->setChecked(m_host_interface->GetBoolSettingValue("Audio", "OutputMuted", false));
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.audioBackend, "Audio", "Backend", &Settings::ParseAudioBackend,
&Settings::GetAudioBackendName, Settings::DEFAULT_AUDIO_BACKEND);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToOutput, "Audio", "Sync", true);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.bufferSize, "Audio", "BufferSize",
Settings::DEFAULT_AUDIO_BUFFER_SIZE);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startDumpingOnBoot, "Audio", "DumpOnBoot", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muteCDAudio, "CDROM", "MuteCDAudio", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.resampling, "Audio", "Resampling", true);
connect(m_ui.bufferSize, &QSlider::valueChanged, this, &AudioSettingsWidget::updateBufferingLabel);
connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::onOutputVolumeChanged);
connect(m_ui.fastForwardVolume, &QSlider::valueChanged, this, &AudioSettingsWidget::onFastForwardVolumeChanged);
connect(m_ui.muted, &QCheckBox::stateChanged, this, &AudioSettingsWidget::onOutputMutedChanged);
updateBufferingLabel();
updateVolumeLabel();
// for per-game, just use the normal path, since it needs to re-read/apply
if (!dialog->isPerGameSettings())
{
m_ui.volume->setValue(m_dialog->getEffectiveIntValue("Audio", "OutputVolume", 100));
m_ui.fastForwardVolume->setValue(m_dialog->getEffectiveIntValue("Audio", "FastForwardVolume", 100));
m_ui.muted->setChecked(m_dialog->getEffectiveBoolValue("Audio", "OutputMuted", false));
connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::onOutputVolumeChanged);
connect(m_ui.fastForwardVolume, &QSlider::valueChanged, this, &AudioSettingsWidget::onFastForwardVolumeChanged);
connect(m_ui.muted, &QCheckBox::stateChanged, this, &AudioSettingsWidget::onOutputMutedChanged);
updateVolumeLabel();
}
else
{
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.volume, "Audio", "OutputVolume", 100);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.fastForwardVolume, "Audio", "FastForwardVolume", 100);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muted, "Audio", "OutputMuted", false);
}
dialog->registerWidgetHelp(
m_ui.audioBackend, tr("Audio Backend"), QStringLiteral("Cubeb"),
@@ -82,7 +93,7 @@ void AudioSettingsWidget::updateBufferingLabel()
return;
}
const float max_latency = AudioStream::GetMaxLatency(HostInterface::AUDIO_SAMPLE_RATE, actual_buffer_size);
const float max_latency = AudioStream::GetMaxLatency(SPU::SAMPLE_RATE, actual_buffer_size);
m_ui.bufferingLabel->setText(tr("Maximum Latency: %n frames (%1ms)", "", actual_buffer_size)
.arg(static_cast<double>(max_latency) * 1000.0, 0, 'f', 2));
}
@@ -95,16 +106,16 @@ void AudioSettingsWidget::updateVolumeLabel()
void AudioSettingsWidget::onOutputVolumeChanged(int new_value)
{
m_host_interface->SetIntSettingValue("Audio", "OutputVolume", new_value);
m_host_interface->setAudioOutputVolume(new_value, m_ui.fastForwardVolume->value());
m_dialog->setIntSettingValue("Audio", "OutputVolume", new_value);
g_emu_thread->setAudioOutputVolume(new_value, m_ui.fastForwardVolume->value());
updateVolumeLabel();
}
void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value)
{
m_host_interface->SetIntSettingValue("Audio", "FastForwardVolume", new_value);
m_host_interface->setAudioOutputVolume(m_ui.volume->value(), new_value);
m_dialog->setIntSettingValue("Audio", "FastForwardVolume", new_value);
g_emu_thread->setAudioOutputVolume(m_ui.volume->value(), new_value);
updateVolumeLabel();
}
@@ -112,6 +123,6 @@ void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value)
void AudioSettingsWidget::onOutputMutedChanged(int new_state)
{
const bool muted = (new_state != 0);
m_host_interface->SetBoolSettingValue("Audio", "OutputMuted", muted);
m_host_interface->setAudioOutputMuted(muted);
m_dialog->setBoolSettingValue("Audio", "OutputMuted", muted);
g_emu_thread->setAudioOutputMuted(muted);
}