UI: Massive revamp, new features and improvements
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161
src/duckstation-qt/controllersettingwidgetbinder.h
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161
src/duckstation-qt/controllersettingwidgetbinder.h
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#pragma once
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#include <optional>
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#include <type_traits>
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#include <QtCore/QtCore>
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#include <QtGui/QAction>
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#include <QtWidgets/QCheckBox>
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#include <QtWidgets/QComboBox>
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#include <QtWidgets/QDoubleSpinBox>
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#include <QtWidgets/QLineEdit>
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#include <QtWidgets/QSlider>
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#include <QtWidgets/QSpinBox>
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#include "core/host_settings.h"
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#include "qthost.h"
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#include "settingwidgetbinder.h"
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/// This nastyness is required because input profiles aren't overlaid settings like the rest of them, it's
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/// input profile *or* global, not both.
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namespace ControllerSettingWidgetBinder {
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/// Interface specific method of BindWidgetToBoolSetting().
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template<typename WidgetType>
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static void BindWidgetToInputProfileBool(SettingsInterface* sif, WidgetType* widget, std::string section,
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std::string key, bool default_value)
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{
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using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
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if (sif)
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{
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const bool value = sif->GetBoolValue(section.c_str(), key.c_str(), default_value);
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Accessor::setBoolValue(widget, value);
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Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() {
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const bool new_value = Accessor::getBoolValue(widget);
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sif->SetBoolValue(section.c_str(), key.c_str(), new_value);
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sif->Save();
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g_emu_thread->reloadGameSettings();
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});
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}
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else
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{
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const bool value = Host::GetBaseBoolSettingValue(section.c_str(), key.c_str(), default_value);
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Accessor::setBoolValue(widget, value);
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Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() {
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const bool new_value = Accessor::getBoolValue(widget);
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Host::SetBaseBoolSettingValue(section.c_str(), key.c_str(), new_value);
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g_emu_thread->applySettings();
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});
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}
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}
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/// Interface specific method of BindWidgetToFloatSetting().
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template<typename WidgetType>
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static void BindWidgetToInputProfileFloat(SettingsInterface* sif, WidgetType* widget, std::string section,
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std::string key, float default_value)
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{
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using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
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if (sif)
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{
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const float value = sif->GetFloatValue(section.c_str(), key.c_str(), default_value);
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Accessor::setFloatValue(widget, value);
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Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() {
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const float new_value = Accessor::getFloatValue(widget);
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sif->SetFloatValue(section.c_str(), key.c_str(), new_value);
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sif->Save();
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g_emu_thread->reloadGameSettings();
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});
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}
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else
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{
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const float value = Host::GetBaseFloatSettingValue(section.c_str(), key.c_str(), default_value);
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Accessor::setFloatValue(widget, value);
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Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() {
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const float new_value = Accessor::getFloatValue(widget);
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Host::SetBaseFloatSettingValue(section.c_str(), key.c_str(), new_value);
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g_emu_thread->applySettings();
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});
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}
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}
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/// Interface specific method of BindWidgetToNormalizedSetting().
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template<typename WidgetType>
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static void BindWidgetToInputProfileNormalized(SettingsInterface* sif, WidgetType* widget, std::string section,
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std::string key, float range, float default_value)
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{
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using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
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if (sif)
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{
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const float value = sif->GetFloatValue(section.c_str(), key.c_str(), default_value);
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Accessor::setIntValue(widget, static_cast<int>(value * range));
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Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), range]() {
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const int new_value = Accessor::getIntValue(widget);
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sif->SetFloatValue(section.c_str(), key.c_str(), static_cast<float>(new_value) / range);
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sif->Save();
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g_emu_thread->reloadGameSettings();
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});
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}
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else
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{
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const float value = Host::GetBaseFloatSettingValue(section.c_str(), key.c_str(), default_value);
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Accessor::setIntValue(widget, static_cast<int>(value * range));
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Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key), range]() {
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const float new_value = (static_cast<float>(Accessor::getIntValue(widget)) / range);
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Host::SetBaseFloatSettingValue(section.c_str(), key.c_str(), new_value);
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g_emu_thread->applySettings();
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});
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}
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}
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/// Interface specific method of BindWidgetToStringSetting().
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template<typename WidgetType>
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static void BindWidgetToInputProfileString(SettingsInterface* sif, WidgetType* widget, std::string section,
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std::string key, std::string default_value = std::string())
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{
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using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
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if (sif)
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{
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const QString value(
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QString::fromStdString(sif->GetStringValue(section.c_str(), key.c_str(), default_value.c_str())));
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Accessor::setStringValue(widget, value);
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Accessor::connectValueChanged(widget, [widget, sif, section = std::move(section), key = std::move(key)]() {
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const QString new_value = Accessor::getStringValue(widget);
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if (!new_value.isEmpty())
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sif->SetStringValue(section.c_str(), key.c_str(), new_value.toUtf8().constData());
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else
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sif->DeleteValue(section.c_str(), key.c_str());
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sif->Save();
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g_emu_thread->reloadGameSettings();
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});
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}
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else
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{
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const QString value(
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QString::fromStdString(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str())));
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Accessor::setStringValue(widget, value);
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Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() {
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const QString new_value = Accessor::getStringValue(widget);
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if (!new_value.isEmpty())
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Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), new_value.toUtf8().constData());
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else
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Host::DeleteBaseSettingValue(section.c_str(), key.c_str());
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g_emu_thread->applySettings();
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});
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}
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}
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} // namespace ControllerSettingWidgetBinder
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