UI: Massive revamp, new features and improvements

This commit is contained in:
Connor McLaughlin
2022-07-11 23:03:29 +10:00
parent 3fb61865e5
commit b42b5501f6
425 changed files with 39701 additions and 29487 deletions

View File

@@ -1,4 +1,7 @@
#pragma once
#include "common/heterogeneous_containers.h"
#include "common/lru_cache.h"
#include "core/game_database.h"
#include "core/types.h"
#include "frontend-common/game_list.h"
#include <QtCore/QAbstractTableModel>
@@ -6,7 +9,6 @@
#include <algorithm>
#include <array>
#include <optional>
#include <unordered_map>
class GameListModel final : public QAbstractTableModel
{
@@ -16,7 +18,7 @@ public:
enum Column : int
{
Column_Type,
Column_Code,
Column_Serial,
Column_Title,
Column_FileTitle,
Column_Developer,
@@ -35,7 +37,7 @@ public:
static std::optional<Column> getColumnIdForName(std::string_view name);
static const char* getColumnName(Column col);
GameListModel(GameList* game_list, QObject* parent = nullptr);
GameListModel(QObject* parent = nullptr);
~GameListModel();
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
@@ -60,28 +62,24 @@ public:
int getCoverArtHeight() const;
int getCoverArtSpacing() const;
void refreshCovers();
void updateCacheSize(int width, int height);
private:
void loadCommonImages();
void setColumnDisplayNames();
void loadOrGenerateCover(const GameList::Entry* ge);
void invalidateCoverForPath(const std::string& path);
GameList* m_game_list;
float m_cover_scale = 1.0f;
float m_cover_scale = 0.0f;
bool m_show_titles_for_covers = false;
std::array<QString, Column_Count> m_column_display_names;
std::array<QPixmap, static_cast<int>(GameList::EntryType::Count)> m_type_pixmaps;
std::array<QPixmap, static_cast<int>(DiscRegion::Count)> m_region_pixmaps;
std::array<QPixmap, static_cast<int>(GameDatabase::CompatibilityRating::Count)> m_compatibility_pixmaps;
QPixmap m_type_disc_pixmap;
QPixmap m_type_disc_with_settings_pixmap;
QPixmap m_type_exe_pixmap;
QPixmap m_type_playlist_pixmap;
QPixmap m_type_psf_pixmap;
QPixmap m_placeholder_pixmap;
QPixmap m_loading_pixmap;
QPixmap m_region_jp_pixmap;
QPixmap m_region_eu_pixmap;
QPixmap m_region_us_pixmap;
QPixmap m_region_other_pixmap;
std::array<QPixmap, static_cast<int>(GameListCompatibilityRating::Count)> m_compatibiliy_pixmaps;
mutable std::unordered_map<std::string, QPixmap> m_cover_pixmap_cache;
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
};