UI: Massive revamp, new features and improvements
This commit is contained in:
@@ -1,24 +1,67 @@
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#include "gamelistwidget.h"
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#include "common/assert.h"
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#include "common/string_util.h"
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#include "core/host_settings.h"
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#include "core/settings.h"
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#include "frontend-common/game_list.h"
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#include "gamelistmodel.h"
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#include "qthostinterface.h"
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#include "gamelistrefreshthread.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include <QtCore/QSortFilterProxyModel>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QPixmap>
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#include <QtGui/QWheelEvent>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMenu>
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static constexpr float MIN_SCALE = 0.1f;
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static constexpr float MAX_SCALE = 2.0f;
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static const char* SUPPORTED_FORMATS_STRING =
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QT_TRANSLATE_NOOP(GameListWidget, ".cue (Cue Sheets)\n"
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".iso/.img (Single Track Image)\n"
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".ecm (Error Code Modeling Image)\n"
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".mds (Media Descriptor Sidecar)\n"
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".chd (Compressed Hunks of Data)\n"
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".pbp (PlayStation Portable, Only Decrypted)");
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class GameListSortModel final : public QSortFilterProxyModel
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{
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public:
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GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
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explicit GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
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void setFilterType(GameList::EntryType type)
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{
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m_filter_type = type;
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invalidateRowsFilter();
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}
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void setFilterRegion(DiscRegion region)
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{
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m_filter_region = region;
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invalidateRowsFilter();
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}
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void setFilterName(const QString& name)
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{
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m_filter_name = name;
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invalidateRowsFilter();
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}
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bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
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{
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// TODO: Search
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if (m_filter_type != GameList::EntryType::Count || m_filter_region != DiscRegion::Count || !m_filter_name.isEmpty())
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{
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const auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryByIndex(source_row);
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if (m_filter_type != GameList::EntryType::Count && entry->type != m_filter_type)
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return false;
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if (m_filter_region != DiscRegion::Count && entry->region != m_filter_region)
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return false;
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if (!m_filter_name.isEmpty() &&
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!QString::fromStdString(entry->title).contains(m_filter_name, Qt::CaseInsensitive))
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return false;
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}
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return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
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}
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@@ -29,26 +72,55 @@ public:
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private:
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GameListModel* m_model;
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GameList::EntryType m_filter_type = GameList::EntryType::Count;
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DiscRegion m_filter_region = DiscRegion::Count;
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QString m_filter_name;
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};
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GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QStackedWidget(parent) {}
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GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QWidget(parent) {}
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GameListWidget::~GameListWidget() = default;
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void GameListWidget::initialize(QtHostInterface* host_interface)
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void GameListWidget::initialize()
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{
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m_host_interface = host_interface;
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m_game_list = host_interface->getGameList();
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connect(m_host_interface, &QtHostInterface::gameListRefreshed, this, &GameListWidget::onGameListRefreshed);
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m_model = new GameListModel(m_game_list, this);
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m_model->setCoverScale(host_interface->GetFloatSettingValue("UI", "GameListCoverArtScale", 0.45f));
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m_model->setShowCoverTitles(host_interface->GetBoolSettingValue("UI", "GameListShowCoverTitles", true));
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m_model = new GameListModel(this);
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m_model->setCoverScale(Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f));
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m_model->setShowCoverTitles(Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true));
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m_sort_model = new GameListSortModel(m_model);
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m_sort_model->setSourceModel(m_model);
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m_table_view = new QTableView(this);
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m_ui.setupUi(this);
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for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
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{
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m_ui.filterType->addItem(
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QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(type)),
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qApp->translate("GameList", GameList::GetEntryTypeDisplayName(static_cast<GameList::EntryType>(type))));
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}
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for (u32 region = 0; region < static_cast<u32>(DiscRegion::Count); region++)
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{
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m_ui.filterRegion->addItem(QtUtils::GetIconForRegion(static_cast<DiscRegion>(region)),
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QString::fromUtf8(Settings::GetDiscRegionName(static_cast<DiscRegion>(region))));
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}
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connect(m_ui.viewGameList, &QPushButton::clicked, this, &GameListWidget::showGameList);
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connect(m_ui.viewGameGrid, &QPushButton::clicked, this, &GameListWidget::showGameGrid);
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connect(m_ui.gridScale, &QSlider::valueChanged, this, &GameListWidget::gridIntScale);
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connect(m_ui.viewGridTitles, &QPushButton::toggled, this, &GameListWidget::setShowCoverTitles);
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connect(m_ui.filterType, &QComboBox::currentIndexChanged, this, [this](int index) {
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m_sort_model->setFilterType((index == 0) ? GameList::EntryType::Count :
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static_cast<GameList::EntryType>(index - 1));
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});
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connect(m_ui.filterRegion, &QComboBox::currentIndexChanged, this, [this](int index) {
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m_sort_model->setFilterRegion((index == 0) ? DiscRegion::Count : static_cast<DiscRegion>(index - 1));
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});
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connect(m_ui.searchText, &QLineEdit::textChanged, this,
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[this](const QString& text) { m_sort_model->setFilterName(text); });
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// Works around a strange bug where after hiding the game list, the cursor for the whole window changes to a beam..
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// m_ui.searchText->setCursor(QCursor(Qt::ArrowCursor));
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m_table_view = new QTableView(m_ui.stack);
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m_table_view->setModel(m_sort_model);
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m_table_view->setSortingEnabled(true);
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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@@ -61,6 +133,7 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table_view->verticalHeader()->hide();
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m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
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loadTableViewColumnVisibilitySettings();
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loadTableViewColumnSortSettings();
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@@ -75,18 +148,21 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
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&GameListWidget::onTableViewHeaderSortIndicatorChanged);
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insertWidget(0, m_table_view);
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m_ui.stack->insertWidget(0, m_table_view);
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m_list_view = new GameListGridListView(this);
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m_list_view = new GameListGridListView(m_ui.stack);
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m_list_view->setModel(m_sort_model);
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m_list_view->setModelColumn(GameListModel::Column_Cover);
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m_list_view->setSelectionMode(QAbstractItemView::ExtendedSelection);
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m_list_view->setViewMode(QListView::IconMode);
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m_list_view->setResizeMode(QListView::Adjust);
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m_list_view->setUniformItemSizes(true);
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m_list_view->setItemAlignment(Qt::AlignHCenter);
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m_list_view->setContextMenuPolicy(Qt::CustomContextMenu);
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m_list_view->setFrameStyle(QFrame::NoFrame);
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m_list_view->setSpacing(m_model->getCoverArtSpacing());
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m_list_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
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updateListFont();
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connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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@@ -96,24 +172,32 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated);
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connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
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insertWidget(1, m_list_view);
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m_ui.stack->insertWidget(1, m_list_view);
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if (m_host_interface->GetBoolSettingValue("UI", "GameListGridView", false))
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setCurrentIndex(1);
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m_empty_widget = new QWidget(m_ui.stack);
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m_empty_ui.setupUi(m_empty_widget);
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m_empty_ui.supportedFormats->setText(qApp->translate("GameListWidget", SUPPORTED_FORMATS_STRING));
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connect(m_empty_ui.addGameDirectory, &QPushButton::clicked, this, [this]() { emit addGameDirectoryRequested(); });
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connect(m_empty_ui.scanForNewGames, &QPushButton::clicked, this, [this]() { refresh(false); });
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m_ui.stack->insertWidget(2, m_empty_widget);
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if (Host::GetBaseBoolSettingValue("UI", "GameListGridView", false))
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m_ui.stack->setCurrentIndex(1);
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else
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setCurrentIndex(0);
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m_ui.stack->setCurrentIndex(0);
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updateToolbar();
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resizeTableViewColumnsToFit();
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}
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bool GameListWidget::isShowingGameList() const
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{
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return currentIndex() == 0;
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return m_ui.stack->currentIndex() == 0;
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}
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bool GameListWidget::isShowingGameGrid() const
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{
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return currentIndex() == 1;
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return m_ui.stack->currentIndex() == 1;
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}
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bool GameListWidget::getShowGridCoverTitles() const
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@@ -121,60 +205,89 @@ bool GameListWidget::getShowGridCoverTitles() const
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return m_model->getShowCoverTitles();
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}
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void GameListWidget::onGameListRefreshed()
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void GameListWidget::refresh(bool invalidate_cache)
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{
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cancelRefresh();
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m_refresh_thread = new GameListRefreshThread(invalidate_cache);
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connect(m_refresh_thread, &GameListRefreshThread::refreshProgress, this, &GameListWidget::onRefreshProgress,
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Qt::QueuedConnection);
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connect(m_refresh_thread, &GameListRefreshThread::refreshComplete, this, &GameListWidget::onRefreshComplete,
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Qt::QueuedConnection);
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m_refresh_thread->start();
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}
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void GameListWidget::cancelRefresh()
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{
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if (!m_refresh_thread)
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return;
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m_refresh_thread->cancel();
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m_refresh_thread->wait();
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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AssertMsg(!m_refresh_thread, "Game list thread should be unreferenced by now");
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}
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void GameListWidget::onRefreshProgress(const QString& status, int current, int total)
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{
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// switch away from the placeholder while we scan, in case we find anything
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if (m_ui.stack->currentIndex() == 2)
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m_ui.stack->setCurrentIndex(Host::GetBaseBoolSettingValue("UI", "GameListGridView", false) ? 1 : 0);
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m_model->refresh();
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emit refreshProgress(status, current, total);
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}
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void GameListWidget::onRefreshComplete()
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{
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m_model->refresh();
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emit refreshComplete();
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AssertMsg(m_refresh_thread, "Has a refresh thread");
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m_refresh_thread->wait();
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delete m_refresh_thread;
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m_refresh_thread = nullptr;
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// if we still had no games, switch to the helper widget
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if (m_model->rowCount() == 0)
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m_ui.stack->setCurrentIndex(2);
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}
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void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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{
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const QModelIndex source_index = m_sort_model->mapToSource(current);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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{
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emit entrySelected(nullptr);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
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return;
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}
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entrySelected(&entry);
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emit selectionChanged();
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}
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void GameListWidget::onTableViewItemActivated(const QModelIndex& index)
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{
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const QModelIndex source_index = m_sort_model->mapToSource(index);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
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return;
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entryDoubleClicked(&entry);
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emit entryActivated();
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}
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void GameListWidget::onTableViewContextMenuRequested(const QPoint& point)
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{
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const GameListEntry* entry = getSelectedEntry();
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if (!entry)
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return;
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emit entryContextMenuRequested(m_table_view->mapToGlobal(point), entry);
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emit entryContextMenuRequested(m_table_view->mapToGlobal(point));
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}
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void GameListWidget::onListViewItemActivated(const QModelIndex& index)
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{
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const QModelIndex source_index = m_sort_model->mapToSource(index);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
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return;
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entryDoubleClicked(&entry);
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emit entryActivated();
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}
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void GameListWidget::onListViewContextMenuRequested(const QPoint& point)
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{
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const GameListEntry* entry = getSelectedEntry();
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if (!entry)
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return;
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emit entryContextMenuRequested(m_list_view->mapToGlobal(point), entry);
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emit entryContextMenuRequested(m_list_view->mapToGlobal(point));
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}
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void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
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@@ -206,13 +319,11 @@ void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
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void GameListWidget::listZoom(float delta)
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{
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static constexpr float MIN_SCALE = 0.1f;
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static constexpr float MAX_SCALE = 2.0f;
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const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
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m_host_interface->SetFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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m_model->setCoverScale(new_scale);
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updateListFont();
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updateToolbar();
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m_model->refresh();
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}
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@@ -227,6 +338,18 @@ void GameListWidget::gridZoomOut()
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listZoom(-0.05f);
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}
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void GameListWidget::gridIntScale(int int_scale)
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{
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const float new_scale = std::clamp(static_cast<float>(int_scale) / 100.0f, MIN_SCALE, MAX_SCALE);
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Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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m_model->setCoverScale(new_scale);
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updateListFont();
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updateToolbar();
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m_model->refresh();
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}
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void GameListWidget::refreshGridCovers()
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{
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m_model->refreshCovers();
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@@ -234,32 +357,47 @@ void GameListWidget::refreshGridCovers()
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void GameListWidget::showGameList()
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{
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if (currentIndex() == 0)
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if (m_ui.stack->currentIndex() == 0 || m_model->rowCount() == 0)
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{
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updateToolbar();
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return;
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}
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m_host_interface->SetBoolSettingValue("UI", "GameListGridView", false);
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setCurrentIndex(0);
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Host::SetBaseBoolSettingValue("UI", "GameListGridView", false);
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m_ui.stack->setCurrentIndex(0);
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resizeTableViewColumnsToFit();
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updateToolbar();
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emit layoutChange();
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}
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void GameListWidget::showGameGrid()
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{
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if (currentIndex() == 1)
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if (m_ui.stack->currentIndex() == 1 || m_model->rowCount() == 0)
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{
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updateToolbar();
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return;
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}
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m_host_interface->SetBoolSettingValue("UI", "GameListGridView", true);
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setCurrentIndex(1);
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Host::SetBaseBoolSettingValue("UI", "GameListGridView", true);
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m_ui.stack->setCurrentIndex(1);
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updateToolbar();
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emit layoutChange();
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}
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void GameListWidget::setShowCoverTitles(bool enabled)
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{
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if (m_model->getShowCoverTitles() == enabled)
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{
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updateToolbar();
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return;
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}
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m_host_interface->SetBoolSettingValue("UI", "GameListShowCoverTitles", enabled);
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Host::SetBaseBoolSettingValue("UI", "GameListShowCoverTitles", enabled);
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m_model->setShowCoverTitles(enabled);
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if (isShowingGameGrid())
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m_model->refresh();
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updateToolbar();
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emit layoutChange();
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}
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void GameListWidget::updateListFont()
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@@ -269,9 +407,33 @@ void GameListWidget::updateListFont()
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m_list_view->setFont(font);
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}
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void GameListWidget::updateToolbar()
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{
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const bool grid_view = isShowingGameGrid();
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{
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QSignalBlocker sb(m_ui.viewGameGrid);
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m_ui.viewGameGrid->setChecked(grid_view);
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}
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{
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QSignalBlocker sb(m_ui.viewGameList);
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m_ui.viewGameList->setChecked(!grid_view);
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}
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{
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QSignalBlocker sb(m_ui.viewGridTitles);
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m_ui.viewGridTitles->setChecked(m_model->getShowCoverTitles());
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||||
}
|
||||
{
|
||||
QSignalBlocker sb(m_ui.gridScale);
|
||||
m_ui.gridScale->setValue(static_cast<int>(m_model->getCoverScale() * 100.0f));
|
||||
}
|
||||
|
||||
m_ui.viewGridTitles->setEnabled(grid_view);
|
||||
m_ui.gridScale->setEnabled(grid_view);
|
||||
}
|
||||
|
||||
void GameListWidget::resizeEvent(QResizeEvent* event)
|
||||
{
|
||||
QStackedWidget::resizeEvent(event);
|
||||
QWidget::resizeEvent(event);
|
||||
resizeTableViewColumnsToFit();
|
||||
}
|
||||
|
||||
@@ -287,7 +449,7 @@ void GameListWidget::resizeTableViewColumnsToFit()
|
||||
200, // genre
|
||||
50, // year
|
||||
100, // players
|
||||
80, // size
|
||||
80, // size
|
||||
50, // region
|
||||
100 // compatibility
|
||||
});
|
||||
@@ -317,8 +479,8 @@ void GameListWidget::loadTableViewColumnVisibilitySettings()
|
||||
|
||||
for (int column = 0; column < GameListModel::Column_Count; column++)
|
||||
{
|
||||
const bool visible = m_host_interface->GetBoolSettingValue(
|
||||
"GameListTableView", getColumnVisibilitySettingsKeyName(column), DEFAULT_VISIBILITY[column]);
|
||||
const bool visible = Host::GetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column),
|
||||
DEFAULT_VISIBILITY[column]);
|
||||
m_table_view->setColumnHidden(column, !visible);
|
||||
}
|
||||
}
|
||||
@@ -328,14 +490,14 @@ void GameListWidget::saveTableViewColumnVisibilitySettings()
|
||||
for (int column = 0; column < GameListModel::Column_Count; column++)
|
||||
{
|
||||
const bool visible = !m_table_view->isColumnHidden(column);
|
||||
m_host_interface->SetBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
|
||||
Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
|
||||
{
|
||||
const bool visible = !m_table_view->isColumnHidden(column);
|
||||
m_host_interface->SetBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
|
||||
Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
|
||||
}
|
||||
|
||||
void GameListWidget::loadTableViewColumnSortSettings()
|
||||
@@ -344,10 +506,10 @@ void GameListWidget::loadTableViewColumnSortSettings()
|
||||
const bool DEFAULT_SORT_DESCENDING = false;
|
||||
|
||||
const GameListModel::Column sort_column =
|
||||
GameListModel::getColumnIdForName(m_host_interface->GetStringSettingValue("GameListTableView", "SortColumn"))
|
||||
GameListModel::getColumnIdForName(Host::GetBaseStringSettingValue("GameListTableView", "SortColumn"))
|
||||
.value_or(DEFAULT_SORT_COLUMN);
|
||||
const bool sort_descending =
|
||||
m_host_interface->GetBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
|
||||
Host::GetBaseBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
|
||||
m_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder);
|
||||
}
|
||||
|
||||
@@ -358,16 +520,16 @@ void GameListWidget::saveTableViewColumnSortSettings()
|
||||
|
||||
if (sort_column >= 0 && sort_column < GameListModel::Column_Count)
|
||||
{
|
||||
m_host_interface->SetStringSettingValue(
|
||||
"GameListTableView", "SortColumn", GameListModel::getColumnName(static_cast<GameListModel::Column>(sort_column)));
|
||||
Host::SetBaseStringSettingValue("GameListTableView", "SortColumn",
|
||||
GameListModel::getColumnName(static_cast<GameListModel::Column>(sort_column)));
|
||||
}
|
||||
|
||||
m_host_interface->SetBoolSettingValue("GameListTableView", "SortDescending", sort_descending);
|
||||
Host::SetBaseBoolSettingValue("GameListTableView", "SortDescending", sort_descending);
|
||||
}
|
||||
|
||||
const GameListEntry* GameListWidget::getSelectedEntry() const
|
||||
const GameList::Entry* GameListWidget::getSelectedEntry() const
|
||||
{
|
||||
if (currentIndex() == 0)
|
||||
if (m_ui.stack->currentIndex() == 0)
|
||||
{
|
||||
const QItemSelectionModel* selection_model = m_table_view->selectionModel();
|
||||
if (!selection_model->hasSelection())
|
||||
@@ -378,10 +540,10 @@ const GameListEntry* GameListWidget::getSelectedEntry() const
|
||||
return nullptr;
|
||||
|
||||
const QModelIndex source_index = m_sort_model->mapToSource(selected_rows[0]);
|
||||
if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
|
||||
if (!source_index.isValid())
|
||||
return nullptr;
|
||||
|
||||
return &m_game_list->GetEntries().at(source_index.row());
|
||||
return GameList::GetEntryByIndex(source_index.row());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -390,10 +552,10 @@ const GameListEntry* GameListWidget::getSelectedEntry() const
|
||||
return nullptr;
|
||||
|
||||
const QModelIndex source_index = m_sort_model->mapToSource(selection_model->currentIndex());
|
||||
if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
|
||||
if (!source_index.isValid())
|
||||
return nullptr;
|
||||
|
||||
return &m_game_list->GetEntries().at(source_index.row());
|
||||
return GameList::GetEntryByIndex(source_index.row());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user