GL/ShaderCache: Support geometry shaders
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@@ -332,7 +332,7 @@ void main()
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}
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)";
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if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader,
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if (!m_display_program.Compile(GetGLSLVersionHeader() + fullscreen_quad_vertex_shader, {},
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GetGLSLVersionHeader() + display_fragment_shader))
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{
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Log_ErrorPrintf("Failed to compile display shaders");
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