libretro: Work around crash in RetroArch Vulkan driver
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@ -95,9 +95,9 @@ void GPU_HW::Reset()
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SetFullVRAMDirtyRectangle();
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}
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bool GPU_HW::DoState(StateWrapper& sw)
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bool GPU_HW::DoState(StateWrapper& sw, bool update_display)
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{
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if (!GPU::DoState(sw))
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if (!GPU::DoState(sw, update_display))
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return false;
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// invalidate the whole VRAM read texture when loading state
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