Settings: Load Memory Cards From State -> Load Devices From State

Makes it apply to controllers too.
This commit is contained in:
Connor McLaughlin
2020-07-02 00:43:18 +10:00
parent 6834f2ca42
commit b471d1043a
7 changed files with 47 additions and 23 deletions

View File

@ -77,7 +77,7 @@ struct Settings
bool start_fullscreen = false;
bool save_state_on_exit = true;
bool confim_power_off = true;
bool load_memory_cards_from_save_states = false;
bool load_devices_from_save_states = false;
GPURenderer gpu_renderer = GPURenderer::Software;
std::string gpu_adapter;