Settings: Load Memory Cards From State -> Load Devices From State
Makes it apply to controllers too.
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@ -77,7 +77,7 @@ struct Settings
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bool start_fullscreen = false;
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bool save_state_on_exit = true;
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bool confim_power_off = true;
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bool load_memory_cards_from_save_states = false;
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bool load_devices_from_save_states = false;
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GPURenderer gpu_renderer = GPURenderer::Software;
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std::string gpu_adapter;
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