GameList: Auto set cache/database path from user directory
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@ -676,7 +676,7 @@ const GameListDatabaseEntry* GameList::GetDatabaseEntryForCode(const std::string
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return (iter != m_database.end()) ? &iter->second : nullptr;
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}
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void GameList::SetPathsFromSettings(SettingsInterface& si)
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void GameList::SetSearchDirectoriesFromSettings(SettingsInterface& si)
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{
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m_search_directories.clear();
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@ -687,9 +687,6 @@ void GameList::SetPathsFromSettings(SettingsInterface& si)
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dirs = si.GetStringList("GameList", "RecursivePaths");
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for (std::string& dir : dirs)
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m_search_directories.push_back({std::move(dir), true});
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m_database_filename = si.GetStringValue("GameList", "RedumpDatabasePath");
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m_cache_filename = si.GetStringValue("GameList", "CachePath");
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}
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void GameList::Refresh(bool invalidate_cache, bool invalidate_database)
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