GameList: Auto set cache/database path from user directory
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@ -63,7 +63,10 @@ public:
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const GameListEntry* GetEntryForPath(const char* path) const;
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const GameListDatabaseEntry* GetDatabaseEntryForCode(const std::string& code) const;
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void SetPathsFromSettings(SettingsInterface& si);
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void SetCacheFilename(std::string filename) { m_cache_filename = std::move(filename); }
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void SetDatabaseFilename(std::string filename) { m_database_filename = std::move(filename); }
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void SetSearchDirectoriesFromSettings(SettingsInterface& si);
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void AddDirectory(std::string path, bool recursive);
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void Refresh(bool invalidate_cache, bool invalidate_database);
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