GL/Program: Add IsBound() method
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@ -5,11 +5,11 @@
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#include <fstream>
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Log_SetChannel(GL);
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static u32 s_next_bad_shader_id = 1;
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static GLuint s_last_program_id = 0;
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namespace GL {
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GLuint Program::s_last_program_id = 0;
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static GLuint s_next_bad_shader_id = 1;
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Program::Program() = default;
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Program::~Program()
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