HostInterface: Implement non-vsync based speed throttler

Needed for PAL games.
This commit is contained in:
Connor McLaughlin
2019-11-16 20:12:03 +10:00
parent 246c97ccb3
commit b57f1d4a60
3 changed files with 85 additions and 21 deletions

View File

@ -1,6 +1,8 @@
#pragma once
#include "types.h"
#include "YBaseLib/Timer.h"
#include "settings.h"
#include "types.h"
#include <chrono>
#include <memory>
#include <optional>
#include <vector>
@ -25,6 +27,9 @@ public:
/// Returns a settings object which can be modified.
Settings& GetSettings() { return m_settings; }
/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
bool CreateSystem();
bool BootSystem(const char* filename, const char* state_filename);
void DestroySystem();
@ -42,16 +47,27 @@ public:
bool SaveState(const char* filename);
protected:
using ThrottleClock = std::chrono::steady_clock;
/// Connects controllers. TODO: Clean this up later...
virtual void ConnectControllers();
void UpdateAudioVisualSync();
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
void Throttle();
void UpdateSpeedLimiterState();
std::unique_ptr<HostDisplay> m_display;
std::unique_ptr<AudioStream> m_audio_stream;
std::unique_ptr<System> m_system;
Settings m_settings;
u64 m_last_throttle_time = 0;
s64 m_throttle_period = INT64_C(1000000000) / 60;
Timer m_throttle_timer;
Timer m_speed_lost_time_timestamp;
bool m_paused = false;
bool m_speed_limiter_temp_disabled = false;
bool m_speed_limiter_enabled = false;
};