GPU: Fix MSAA in OpenGL ES
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@@ -19,6 +19,9 @@ public:
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protected:
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ALWAYS_INLINE bool IsVulkan() const { return (m_render_api == HostDisplay::RenderAPI::Vulkan); }
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const char* GetInterpolationQualifier(bool interface_block, bool centroid_interpolation, bool sample_interpolation,
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bool is_out) const;
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void SetGLSLVersionString();
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void DefineMacro(std::stringstream& ss, const char* name, bool enabled);
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void WriteHeader(std::stringstream& ss);
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