GPU: Use texel fetch for creating page textures
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@ -409,8 +409,8 @@ bool GPU::HandleRenderCommand()
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ZeroExtend32(words_per_vertex));
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DispatchRenderCommand(rc, num_vertices);
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FlushRender();
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UpdateDisplay();
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//FlushRender();
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//UpdateDisplay();
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return true;
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}
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@ -535,7 +535,7 @@ void GPU::TextureConfig::SetFromPageAttribute(u16 value)
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if (page_attribute == value)
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return;
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base_x = static_cast<s32>(ZeroExtend32(value & UINT16_C(0x1FF)) * UINT32_C(64));
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base_x = static_cast<s32>(ZeroExtend32(value & UINT16_C(0x0F)) * UINT32_C(64));
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base_y = static_cast<s32>(ZeroExtend32((value >> 11) & UINT16_C(1)) * UINT32_C(512));
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page_attribute = value;
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page_changed = true;
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