GPUDevice: Implement MirrorRepeat address mode
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@ -177,6 +177,7 @@ std::unique_ptr<GPUSampler> D3D11Device::CreateSampler(const GPUSampler::Config&
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D3D11_TEXTURE_ADDRESS_WRAP, // Repeat
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D3D11_TEXTURE_ADDRESS_CLAMP, // ClampToEdge
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D3D11_TEXTURE_ADDRESS_BORDER, // ClampToBorder
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D3D11_TEXTURE_ADDRESS_MIRROR, // MirrorRepeat
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}};
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static constexpr u8 filter_count = static_cast<u8>(GPUSampler::Filter::MaxCount);
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static constexpr D3D11_FILTER filters[filter_count][filter_count][filter_count] = {
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