GPUDevice: Implement MirrorRepeat address mode
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@ -786,6 +786,7 @@ D3D12DescriptorHandle D3D12Device::GetSampler(const GPUSampler::Config& config)
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D3D12_TEXTURE_ADDRESS_MODE_WRAP, // Repeat
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP, // ClampToEdge
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D3D12_TEXTURE_ADDRESS_MODE_BORDER, // ClampToBorder
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D3D12_TEXTURE_ADDRESS_MODE_MIRROR, // MirrorRepeat
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}};
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static constexpr u8 filter_count = static_cast<u8>(GPUSampler::Filter::MaxCount);
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