GPUDevice: Implement MirrorRepeat address mode

This commit is contained in:
Stenzek
2023-12-08 20:06:29 +10:00
parent 6deb9d3072
commit b65d2748b4
7 changed files with 7 additions and 1 deletions

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@ -786,6 +786,7 @@ D3D12DescriptorHandle D3D12Device::GetSampler(const GPUSampler::Config& config)
D3D12_TEXTURE_ADDRESS_MODE_WRAP, // Repeat
D3D12_TEXTURE_ADDRESS_MODE_CLAMP, // ClampToEdge
D3D12_TEXTURE_ADDRESS_MODE_BORDER, // ClampToBorder
D3D12_TEXTURE_ADDRESS_MODE_MIRROR, // MirrorRepeat
}};
static constexpr u8 filter_count = static_cast<u8>(GPUSampler::Filter::MaxCount);