GPUDevice: Move debug messages over to fmt

This commit is contained in:
Stenzek
2023-09-21 00:42:27 +10:00
parent 184b0a1a52
commit b678fcd874
16 changed files with 68 additions and 102 deletions

View File

@ -1608,15 +1608,15 @@ bool GPU::CompileDisplayPipeline()
if (!vso || !fso)
return false;
GL_OBJECT_NAME(vso, "Display Vertex Shader");
GL_OBJECT_NAME(fso, "Display Fragment Shader [%s]", Settings::GetDisplayScalingName(g_settings.display_scaling));
GL_OBJECT_NAME_FMT(fso, "Display Fragment Shader [{}]", Settings::GetDisplayScalingName(g_settings.display_scaling));
plconfig.vertex_shader = vso.get();
plconfig.fragment_shader = fso.get();
plconfig.geometry_shader = nullptr;
if (!(m_display_pipeline = g_gpu_device->CreatePipeline(plconfig)))
return false;
GL_OBJECT_NAME(m_display_pipeline, "Display Pipeline [%s]",
Settings::GetDisplayScalingName(g_settings.display_scaling));
GL_OBJECT_NAME_FMT(m_display_pipeline, "Display Pipeline [{}]",
Settings::GetDisplayScalingName(g_settings.display_scaling));
return true;
}
@ -1672,7 +1672,7 @@ bool GPU::PresentDisplay()
bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& draw_rect, bool postfx)
{
GL_SCOPE("RenderDisplay: %dx%d at %d,%d", draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight());
GL_SCOPE_FMT("RenderDisplay: {}x{} at {},{}", draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight());
if (m_display_texture)
m_display_texture->MakeReadyForSampling();