GPUDevice: Move debug messages over to fmt
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@ -1608,15 +1608,15 @@ bool GPU::CompileDisplayPipeline()
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if (!vso || !fso)
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return false;
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GL_OBJECT_NAME(vso, "Display Vertex Shader");
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GL_OBJECT_NAME(fso, "Display Fragment Shader [%s]", Settings::GetDisplayScalingName(g_settings.display_scaling));
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GL_OBJECT_NAME_FMT(fso, "Display Fragment Shader [{}]", Settings::GetDisplayScalingName(g_settings.display_scaling));
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plconfig.vertex_shader = vso.get();
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plconfig.fragment_shader = fso.get();
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plconfig.geometry_shader = nullptr;
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if (!(m_display_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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return false;
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GL_OBJECT_NAME(m_display_pipeline, "Display Pipeline [%s]",
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Settings::GetDisplayScalingName(g_settings.display_scaling));
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GL_OBJECT_NAME_FMT(m_display_pipeline, "Display Pipeline [{}]",
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Settings::GetDisplayScalingName(g_settings.display_scaling));
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return true;
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}
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@ -1672,7 +1672,7 @@ bool GPU::PresentDisplay()
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bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& draw_rect, bool postfx)
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{
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GL_SCOPE("RenderDisplay: %dx%d at %d,%d", draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight());
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GL_SCOPE_FMT("RenderDisplay: {}x{} at {},{}", draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight());
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if (m_display_texture)
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m_display_texture->MakeReadyForSampling();
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