GPUDevice: Move debug messages over to fmt

This commit is contained in:
Stenzek
2023-09-21 00:42:27 +10:00
parent 184b0a1a52
commit b678fcd874
16 changed files with 68 additions and 102 deletions

View File

@ -210,17 +210,13 @@ void OpenGLDevice::InvalidateRenderTarget(GPUTexture* t)
CommitClear(m_current_framebuffer);
}
void OpenGLDevice::PushDebugGroup(const char* fmt, ...)
void OpenGLDevice::PushDebugGroup(const char* name)
{
#ifdef _DEBUG
if (!glPushDebugGroup)
return;
std::va_list ap;
va_start(ap, fmt);
const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
va_end(ap);
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, static_cast<GLsizei>(buf.size()), buf.c_str());
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, static_cast<GLsizei>(std::strlen(name)), name);
#endif
}
@ -234,20 +230,16 @@ void OpenGLDevice::PopDebugGroup()
#endif
}
void OpenGLDevice::InsertDebugMessage(const char* fmt, ...)
void OpenGLDevice::InsertDebugMessage(const char* msg)
{
#ifdef _DEBUG
if (!glDebugMessageInsert)
return;
std::va_list ap;
va_start(ap, fmt);
const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
va_end(ap);
if (!buf.empty())
if (msg[0] != '\0')
{
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_NOTIFICATION,
static_cast<GLsizei>(buf.size()), buf.c_str());
static_cast<GLsizei>(std::strlen(msg)), msg);
}
#endif
}
@ -349,7 +341,7 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
const bool is_gles = m_gl_context->IsGLES();
bool vendor_id_amd = false;
//bool vendor_id_nvidia = false;
// bool vendor_id_nvidia = false;
bool vendor_id_intel = false;
bool vendor_id_arm = false;
bool vendor_id_qualcomm = false;