GPUDevice: Move debug messages over to fmt
This commit is contained in:
@ -160,7 +160,7 @@ bool PostProcessing::GLSLShader::Apply(GPUTexture* input, GPUFramebuffer* final_
|
||||
s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
|
||||
u32 target_width, u32 target_height)
|
||||
{
|
||||
GL_SCOPE("GLSL Shader %s", m_name.c_str());
|
||||
GL_SCOPE_FMT("GLSL Shader {}", m_name);
|
||||
|
||||
// Assumes final stage has been cleared already.
|
||||
if (!final_target)
|
||||
|
||||
Reference in New Issue
Block a user