Misc: Replace log printf calls with fmt
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@ -115,11 +115,11 @@ std::unique_ptr<GPUTexture> D3D12Device::CreateTexture(u32 width, u32 height, u3
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(type == GPUTexture::Type::RenderTarget || type == GPUTexture::Type::DepthStencil) ? &optimized_clear_value :
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nullptr,
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allocation.GetAddressOf(), IID_PPV_ARGS(resource.GetAddressOf()));
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if (FAILED(hr))
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if (FAILED(hr)) [[unlikely]]
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{
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// OOM isn't fatal.
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if (hr != E_OUTOFMEMORY)
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Log_ErrorPrintf("Create texture failed: 0x%08X", hr);
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Log_ErrorFmt("Create texture failed: 0x{:08X}", static_cast<unsigned>(hr));
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return {};
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}
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@ -358,17 +358,17 @@ ID3D12Resource* D3D12Texture::AllocateUploadStagingBuffer(const void* data, u32
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HRESULT hr = D3D12Device::GetInstance().GetAllocator()->CreateResource(
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&allocation_desc, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, allocation.GetAddressOf(),
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IID_PPV_ARGS(resource.GetAddressOf()));
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if (FAILED(hr))
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if (FAILED(hr))[[unlikely]]
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{
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Log_ErrorPrintf("CreateResource() failed with %08X", hr);
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Log_ErrorFmt("CreateResource() failed with {:08X}", static_cast<unsigned>(hr));
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return nullptr;
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}
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void* map_ptr;
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hr = resource->Map(0, nullptr, &map_ptr);
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if (FAILED(hr))
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if (FAILED(hr)) [[unlikely]]
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{
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Log_ErrorPrintf("Map() failed with %08X", hr);
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Log_ErrorFmt("Map() failed with {:08X}", static_cast<unsigned>(hr));
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return nullptr;
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}
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@ -419,9 +419,9 @@ bool D3D12Texture::Update(u32 x, u32 y, u32 width, u32 height, const void* data,
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{
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D3D12Device::GetInstance().SubmitCommandList(false, "While waiting for %u bytes in texture upload buffer",
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required_size);
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if (!sbuffer.ReserveMemory(required_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
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if (!sbuffer.ReserveMemory(required_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
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{
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Log_ErrorPrintf("Failed to reserve texture upload memory (%u bytes).", required_size);
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Log_ErrorFmt("Failed to reserve texture upload memory ({} bytes).", required_size);
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return false;
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}
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}
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