Misc: Replace log printf calls with fmt
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@ -296,7 +296,7 @@ bool GPUDevice::Create(std::string_view adapter, std::string_view shader_cache_p
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return false;
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}
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Log_InfoPrintf("Graphics Driver Info:\n%s", GetDriverInfo().c_str());
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Log_InfoFmt("Graphics Driver Info:\n{}", GetDriverInfo());
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OpenShaderCache(shader_cache_path, shader_cache_version);
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@ -332,9 +332,9 @@ void GPUDevice::OpenShaderCache(std::string_view base_path, u32 version)
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const std::string filename = Path::Combine(base_path, basename);
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if (!m_shader_cache.Open(filename.c_str(), version))
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{
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Log_WarningPrintf("Failed to open shader cache. Creating new cache.");
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Log_WarningPrint("Failed to open shader cache. Creating new cache.");
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if (!m_shader_cache.Create())
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Log_ErrorPrintf("Failed to create new shader cache.");
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Log_ErrorPrint("Failed to create new shader cache.");
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// Squish the pipeline cache too, it's going to be stale.
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if (m_features.pipeline_cache)
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@ -343,7 +343,7 @@ void GPUDevice::OpenShaderCache(std::string_view base_path, u32 version)
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Path::Combine(base_path, TinyString::from_format("{}.bin", GetShaderCacheBaseName("pipelines")));
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if (FileSystem::FileExists(pc_filename.c_str()))
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{
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Log_InfoPrintf("Removing old pipeline cache '%s'", pc_filename.c_str());
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Log_InfoFmt("Removing old pipeline cache '{}'", Path::GetFileName(pc_filename));
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FileSystem::DeleteFile(pc_filename.c_str());
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}
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}
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@ -363,7 +363,7 @@ void GPUDevice::OpenShaderCache(std::string_view base_path, u32 version)
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if (ReadPipelineCache(filename))
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s_pipeline_cache_path = std::move(filename);
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else
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Log_WarningPrintf("Failed to read pipeline cache.");
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Log_WarningPrint("Failed to read pipeline cache.");
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}
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}
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@ -380,13 +380,14 @@ void GPUDevice::CloseShaderCache()
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FILESYSTEM_STAT_DATA sd;
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if (!FileSystem::StatFile(s_pipeline_cache_path.c_str(), &sd) || sd.Size != static_cast<s64>(data.size()))
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{
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Log_InfoPrintf("Writing %zu bytes to '%s'", data.size(), s_pipeline_cache_path.c_str());
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Log_InfoFmt("Writing {} bytes to '{}'", data.size(), Path::GetFileName(s_pipeline_cache_path));
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if (!FileSystem::WriteBinaryFile(s_pipeline_cache_path.c_str(), data.data(), data.size()))
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Log_ErrorPrintf("Failed to write pipeline cache to '%s'", s_pipeline_cache_path.c_str());
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Log_ErrorFmt("Failed to write pipeline cache to '{}'", Path::GetFileName(s_pipeline_cache_path));
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}
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else
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{
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Log_InfoPrintf("Skipping updating pipeline cache '%s' due to no changes.", s_pipeline_cache_path.c_str());
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Log_InfoFmt("Skipping updating pipeline cache '{}' due to no changes.",
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Path::GetFileName(s_pipeline_cache_path));
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}
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}
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@ -454,7 +455,7 @@ bool GPUDevice::AcquireWindow(bool recreate_window)
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if (!wi.has_value())
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return false;
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Log_InfoPrintf("Render window is %ux%u.", wi->surface_width, wi->surface_height);
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Log_InfoFmt("Render window is {}x{}.", wi->surface_width, wi->surface_height);
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m_window_info = wi.value();
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return true;
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}
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@ -505,7 +506,7 @@ bool GPUDevice::CreateResources()
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m_imgui_pipeline = CreatePipeline(plconfig);
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if (!m_imgui_pipeline)
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{
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Log_ErrorPrintf("Failed to compile ImGui pipeline.");
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Log_ErrorPrint("Failed to compile ImGui pipeline.");
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return false;
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}
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GL_OBJECT_NAME(m_imgui_pipeline, "ImGui Pipeline");
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@ -665,7 +666,7 @@ std::unique_ptr<GPUShader> GPUDevice::CreateShader(GPUShaderStage stage, std::st
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if (shader)
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return shader;
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Log_ErrorPrintf("Failed to create shader from binary (driver changed?). Clearing cache.");
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Log_ErrorPrint("Failed to create shader from binary (driver changed?). Clearing cache.");
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m_shader_cache.Clear();
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}
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