Misc: Replace log printf calls with fmt
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@ -147,7 +147,7 @@ std::unique_ptr<VulkanTexture> VulkanTexture::Create(u32 width, u32 height, u32
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}
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if (res == VK_ERROR_OUT_OF_DEVICE_MEMORY)
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{
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Log_ErrorPrintf("Failed to allocate device memory for %ux%u texture", width, height);
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Log_ErrorFmt("Failed to allocate device memory for {}x{} texture", width, height);
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return {};
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}
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else if (res != VK_SUCCESS)
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@ -334,7 +334,7 @@ bool VulkanTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
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dev.SubmitCommandBuffer(false, "While waiting for %u bytes in texture upload buffer", required_size);
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if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment()))
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{
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Log_ErrorPrintf("Failed to reserve texture upload memory (%u bytes).", required_size);
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Log_ErrorFmt("Failed to reserve texture upload memory ({} bytes).", required_size);
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return false;
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}
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}
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@ -822,7 +822,7 @@ VkSampler VulkanDevice::GetSampler(const GPUSampler::Config& config)
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}
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if (i == std::size(border_color_mapping))
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{
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Log_ErrorPrintf("Unsupported border color: %08X", config.border_color.GetValue());
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Log_ErrorFmt("Unsupported border color: {:08X}", config.border_color.GetValue());
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return {};
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}
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@ -938,7 +938,7 @@ std::unique_ptr<GPUTextureBuffer> VulkanDevice::CreateTextureBuffer(GPUTextureBu
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tb->m_descriptor_set = AllocatePersistentDescriptorSet(m_single_texture_buffer_ds_layout);
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if (tb->m_descriptor_set == VK_NULL_HANDLE)
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{
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Log_ErrorPrintf("Failed to allocate persistent descriptor set for texture buffer.");
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Log_ErrorPrint("Failed to allocate persistent descriptor set for texture buffer.");
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tb->Destroy(false);
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return {};
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}
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@ -955,7 +955,7 @@ std::unique_ptr<GPUTextureBuffer> VulkanDevice::CreateTextureBuffer(GPUTextureBu
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bvb.Set(tb->GetBuffer(), format_mapping[static_cast<u8>(format)], 0, tb->GetSizeInBytes());
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if ((tb->m_buffer_view = bvb.Create(m_device, false)) == VK_NULL_HANDLE)
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{
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Log_ErrorPrintf("Failed to create buffer view for texture buffer.");
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Log_ErrorPrint("Failed to create buffer view for texture buffer.");
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tb->Destroy(false);
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return {};
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}
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