JIT optimizations and refactoring (#675)

* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
This commit is contained in:
Connor McLaughlin
2020-07-31 17:09:18 +10:00
committed by GitHub
parent 1f9fc6ab74
commit b6f871d2b9
88 changed files with 4993 additions and 5045 deletions

View File

@ -39,14 +39,14 @@ float Controller::GetVibrationMotorStrength(u32 motor)
return 0.0f;
}
void Controller::LoadSettings(HostInterface* host_interface, const char* section) {}
void Controller::LoadSettings(const char* section) {}
bool Controller::GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale)
{
return false;
}
std::unique_ptr<Controller> Controller::Create(System* system, ControllerType type, u32 index)
std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
{
switch (type)
{
@ -54,13 +54,13 @@ std::unique_ptr<Controller> Controller::Create(System* system, ControllerType ty
return DigitalController::Create();
case ControllerType::AnalogController:
return AnalogController::Create(system, index);
return AnalogController::Create(index);
case ControllerType::NamcoGunCon:
return NamcoGunCon::Create(system);
return NamcoGunCon::Create();
case ControllerType::PlayStationMouse:
return PlayStationMouse::Create(system);
return PlayStationMouse::Create();
case ControllerType::NeGcon:
return NeGcon::Create();