JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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@ -25,8 +25,7 @@ GPU_HW_Vulkan::~GPU_HW_Vulkan()
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DestroyResources();
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}
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bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display, System* system, DMA* dma,
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InterruptController* interrupt_controller, Timers* timers)
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bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display)
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{
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if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::Vulkan)
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{
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@ -37,7 +36,7 @@ bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display, System* system, DMA* d
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Assert(g_vulkan_shader_cache);
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SetCapabilities();
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if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
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if (!GPU_HW::Initialize(host_display))
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return false;
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if (!CreatePipelineLayouts())
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@ -570,7 +569,7 @@ bool GPU_HW_Vulkan::CompilePipelines()
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{VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST}};
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static constexpr std::array<VkPolygonMode, 2> polygon_mode_mapping = {{VK_POLYGON_MODE_LINE, VK_POLYGON_MODE_FILL}};
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m_system->GetHostInterface()->DisplayLoadingScreen("Compiling Shaders...");
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g_host_interface->DisplayLoadingScreen("Compiling Shaders...");
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VkDevice device = g_vulkan_context->GetDevice();
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VkPipelineCache pipeline_cache = g_vulkan_shader_cache->GetPipelineCache();
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@ -941,7 +940,7 @@ void GPU_HW_Vulkan::UpdateDisplay()
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{
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GPU_HW::UpdateDisplay();
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if (m_system->GetSettings().debugging.show_vram)
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if (g_settings.debugging.show_vram)
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{
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m_host_display->SetDisplayTexture(&m_vram_texture, m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 0, 0,
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m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
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