JIT optimizations and refactoring (#675)

* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
This commit is contained in:
Connor McLaughlin
2020-07-31 17:09:18 +10:00
committed by GitHub
parent 1f9fc6ab74
commit b6f871d2b9
88 changed files with 4993 additions and 5045 deletions

View File

@ -20,13 +20,10 @@ class CDImage;
class HostDisplay;
class GameList;
class System;
struct SystemBootParameters;
class HostInterface
{
friend System;
public:
enum : u32
{
@ -44,12 +41,6 @@ public:
/// Access to host audio stream.
ALWAYS_INLINE AudioStream* GetAudioStream() const { return m_audio_stream.get(); }
/// Returns a settings object which can be modified.
ALWAYS_INLINE Settings& GetSettings() { return m_settings; }
/// Access to emulated system.
ALWAYS_INLINE System* GetSystem() const { return m_system.get(); }
/// Initializes the emulator frontend.
virtual bool Initialize();
@ -118,6 +109,12 @@ public:
/// Returns a float setting from the configuration.
virtual float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
/// Loads the BIOS image for the specified region.
std::optional<std::vector<u8>> GetBIOSImage(ConsoleRegion region);
virtual void OnRunningGameChanged();
virtual void OnSystemPerformanceCountersUpdated();
protected:
virtual bool AcquireHostDisplay() = 0;
virtual void ReleaseHostDisplay() = 0;
@ -125,9 +122,7 @@ protected:
virtual void OnSystemCreated();
virtual void OnSystemDestroyed();
virtual void OnSystemPerformanceCountersUpdated();
virtual void OnSystemStateSaved(bool global, s32 slot);
virtual void OnRunningGameChanged();
virtual void OnControllerTypeChanged(u32 slot);
/// Restores all settings to defaults.
@ -148,9 +143,6 @@ protected:
/// Sets the user directory to the program directory, i.e. "portable mode".
void SetUserDirectoryToProgramDirectory();
/// Loads the BIOS image for the specified region.
std::optional<std::vector<u8>> GetBIOSImage(ConsoleRegion region);
/// Quick switch between software and hardware rendering.
void ToggleSoftwareRendering();
@ -165,8 +157,8 @@ protected:
std::unique_ptr<HostDisplay> m_display;
std::unique_ptr<AudioStream> m_audio_stream;
std::unique_ptr<System> m_system;
Settings m_settings;
std::string m_program_directory;
std::string m_user_directory;
};
extern HostInterface* g_host_interface;