JIT optimizations and refactoring (#675)

* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
This commit is contained in:
Connor McLaughlin
2020-07-31 17:09:18 +10:00
committed by GitHub
parent 1f9fc6ab74
commit b6f871d2b9
88 changed files with 4993 additions and 5045 deletions

View File

@ -7,17 +7,22 @@
#include <imgui.h>
Log_SetChannel(Timers);
Timers g_timers;
Timers::Timers() = default;
Timers::~Timers() = default;
void Timers::Initialize(System* system, InterruptController* interrupt_controller, GPU* gpu)
void Timers::Initialize()
{
m_system = system;
m_interrupt_controller = interrupt_controller;
m_gpu = gpu;
m_sysclk_event = system->CreateTimingEvent("Timer SysClk Interrupt", 1, 1,
std::bind(&Timers::AddSysClkTicks, this, std::placeholders::_1), false);
m_sysclk_event = TimingEvents::CreateTimingEvent(
"Timer SysClk Interrupt", 1, 1, std::bind(&Timers::AddSysClkTicks, this, std::placeholders::_1), false);
Reset();
}
void Timers::Shutdown()
{
m_sysclk_event.reset();
}
void Timers::Reset()
@ -182,8 +187,8 @@ u32 Timers::ReadRegister(u32 offset)
if (timer_index < 2 && cs.external_counting_enabled)
{
// timers 0/1 depend on the GPU
if (timer_index == 0 || m_gpu->IsCRTCScanlinePending())
m_gpu->SynchronizeCRTC();
if (timer_index == 0 || g_gpu->IsCRTCScanlinePending())
g_gpu->SynchronizeCRTC();
}
m_sysclk_event->InvokeEarly();
@ -196,8 +201,8 @@ u32 Timers::ReadRegister(u32 offset)
if (timer_index < 2 && cs.external_counting_enabled)
{
// timers 0/1 depend on the GPU
if (timer_index == 0 || m_gpu->IsCRTCScanlinePending())
m_gpu->SynchronizeCRTC();
if (timer_index == 0 || g_gpu->IsCRTCScanlinePending())
g_gpu->SynchronizeCRTC();
}
m_sysclk_event->InvokeEarly();
@ -227,8 +232,8 @@ void Timers::WriteRegister(u32 offset, u32 value)
if (timer_index < 2 && cs.external_counting_enabled)
{
// timers 0/1 depend on the GPU
if (timer_index == 0 || m_gpu->IsCRTCScanlinePending())
m_gpu->SynchronizeCRTC();
if (timer_index == 0 || g_gpu->IsCRTCScanlinePending())
g_gpu->SynchronizeCRTC();
}
m_sysclk_event->InvokeEarly();
@ -311,7 +316,7 @@ void Timers::UpdateIRQ(u32 index)
Log_DebugPrintf("Raising timer %u IRQ", index);
cs.irq_done = true;
m_interrupt_controller->InterruptRequest(
g_interrupt_controller.InterruptRequest(
static_cast<InterruptController::IRQ>(static_cast<u32>(InterruptController::IRQ::TMR0) + index));
}
@ -367,7 +372,7 @@ void Timers::DrawDebugStateWindow()
const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowSize(ImVec2(800.0f * framebuffer_scale, 100.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Timer State", &m_system->GetSettings().debugging.show_timers_state))
if (!ImGui::Begin("Timer State", &g_settings.debugging.show_timers_state))
{
ImGui::End();
return;