JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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@ -6,29 +6,24 @@
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#include "types.h"
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class System;
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class TimingEvent;
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class StateWrapper;
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// Event callback type. Second parameter is the number of cycles the event was executed "late".
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using TimingEventCallback = std::function<void(TickCount ticks, TickCount ticks_late)>;
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class TimingEvent
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{
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friend System;
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public:
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TimingEvent(System* system, std::string name, TickCount period, TickCount interval, TimingEventCallback callback);
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TimingEvent(std::string name, TickCount period, TickCount interval, TimingEventCallback callback);
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~TimingEvent();
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System* GetSystem() const { return m_system; }
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const std::string& GetName() const { return m_name; }
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bool IsActive() const { return m_active; }
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// Returns the number of ticks between each event.
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TickCount GetPeriod() const { return m_period; }
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TickCount GetInterval() const { return m_interval; }
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TickCount GetDowncount() const { return m_downcount; }
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ALWAYS_INLINE TickCount GetPeriod() const { return m_period; }
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ALWAYS_INLINE TickCount GetInterval() const { return m_interval; }
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ALWAYS_INLINE TickCount GetDowncount() const { return m_downcount; }
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// Includes pending time.
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TickCount GetTicksSinceLastExecution() const;
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@ -61,14 +56,35 @@ public:
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void SetInterval(TickCount interval) { m_interval = interval; }
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void SetPeriod(TickCount period) { m_period = period; }
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private:
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TickCount m_downcount;
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TickCount m_time_since_last_run;
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TickCount m_period;
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TickCount m_interval;
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TimingEventCallback m_callback;
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System* m_system;
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std::string m_name;
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bool m_active;
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};
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namespace TimingEvents {
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u32 GetGlobalTickCounter();
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void Initialize();
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void Reset();
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void Shutdown();
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/// Creates a new event.
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std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount period, TickCount interval,
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TimingEventCallback callback, bool activate);
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/// Serialization.
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bool DoState(StateWrapper& sw, u32 global_tick_counter);
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void RunEvents();
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void UpdateCPUDowncount();
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} // namespace TimingEventManager
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