Move frontend-common to util/core
This commit is contained in:
142
src/util/display_ps.hlsl.h
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142
src/util/display_ps.hlsl.h
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@@ -0,0 +1,142 @@
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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//
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// Resource Bindings:
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//
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// Name Type Format Dim HLSL Bind Count
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// ------------------------------ ---------- ------- ----------- -------------- ------
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// samp0_ss sampler NA NA s0 1
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// samp0 texture float4 2d t0 1
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//
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// TEXCOORD 0 xy 0 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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ps_4_0
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v0.xy
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dcl_output o0.xyzw
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dcl_temps 1
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sample r0.xyzw, v0.xyxx, t0.xyzw, s0
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mov o0.xyz, r0.xyzx
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mov o0.w, l(1.000000)
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ret
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// Approximately 4 instruction slots used
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#endif
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const BYTE static s_display_ps_bytecode[] =
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{
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68, 88, 66, 67, 192, 215,
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150, 96, 210, 93, 209, 128,
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113, 254, 100, 56, 49, 113,
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128, 72, 1, 0, 0, 0,
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80, 2, 0, 0, 5, 0,
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0, 0, 52, 0, 0, 0,
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208, 0, 0, 0, 4, 1,
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0, 0, 56, 1, 0, 0,
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212, 1, 0, 0, 82, 68,
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69, 70, 148, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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28, 0, 0, 0, 0, 4,
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255, 255, 0, 129, 0, 0,
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107, 0, 0, 0, 92, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 0,
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0, 0, 1, 0, 0, 0,
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101, 0, 0, 0, 2, 0,
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0, 0, 5, 0, 0, 0,
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4, 0, 0, 0, 255, 255,
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255, 255, 0, 0, 0, 0,
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1, 0, 0, 0, 13, 0,
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0, 0, 115, 97, 109, 112,
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48, 95, 115, 115, 0, 115,
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97, 109, 112, 48, 0, 77,
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105, 99, 114, 111, 115, 111,
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102, 116, 32, 40, 82, 41,
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32, 72, 76, 83, 76, 32,
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83, 104, 97, 100, 101, 114,
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32, 67, 111, 109, 112, 105,
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108, 101, 114, 32, 49, 48,
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46, 49, 0, 171, 73, 83,
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71, 78, 44, 0, 0, 0,
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1, 0, 0, 0, 8, 0,
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0, 0, 32, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 3, 3,
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0, 0, 84, 69, 88, 67,
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79, 79, 82, 68, 0, 171,
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171, 171, 79, 83, 71, 78,
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44, 0, 0, 0, 1, 0,
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0, 0, 8, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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83, 86, 95, 84, 97, 114,
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103, 101, 116, 0, 171, 171,
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83, 72, 68, 82, 148, 0,
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0, 0, 64, 0, 0, 0,
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37, 0, 0, 0, 90, 0,
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0, 3, 0, 96, 16, 0,
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0, 0, 0, 0, 88, 24,
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0, 4, 0, 112, 16, 0,
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0, 0, 0, 0, 85, 85,
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0, 0, 98, 16, 0, 3,
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50, 16, 16, 0, 0, 0,
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0, 0, 101, 0, 0, 3,
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242, 32, 16, 0, 0, 0,
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0, 0, 104, 0, 0, 2,
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1, 0, 0, 0, 69, 0,
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0, 9, 242, 0, 16, 0,
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0, 0, 0, 0, 70, 16,
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16, 0, 0, 0, 0, 0,
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70, 126, 16, 0, 0, 0,
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0, 0, 0, 96, 16, 0,
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0, 0, 0, 0, 54, 0,
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0, 5, 114, 32, 16, 0,
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0, 0, 0, 0, 70, 2,
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16, 0, 0, 0, 0, 0,
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54, 0, 0, 5, 130, 32,
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16, 0, 0, 0, 0, 0,
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1, 64, 0, 0, 0, 0,
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128, 63, 62, 0, 0, 1,
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83, 84, 65, 84, 116, 0,
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0, 0, 4, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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2, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0
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};
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