Move frontend-common to util/core
This commit is contained in:
354
src/util/input_manager.h
Normal file
354
src/util/input_manager.h
Normal file
@ -0,0 +1,354 @@
|
||||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
|
||||
#include "common/settings_interface.h"
|
||||
#include "common/types.h"
|
||||
#include "common/window_info.h"
|
||||
|
||||
#include "core/input_types.h"
|
||||
|
||||
/// Class, or source of an input event.
|
||||
enum class InputSourceType : u32
|
||||
{
|
||||
Keyboard,
|
||||
Pointer,
|
||||
Sensor,
|
||||
#ifdef _WIN32
|
||||
DInput,
|
||||
XInput,
|
||||
RawInput,
|
||||
#endif
|
||||
#ifdef WITH_SDL2
|
||||
SDL,
|
||||
#endif
|
||||
#ifdef __ANDROID__
|
||||
Android,
|
||||
#endif
|
||||
Count,
|
||||
};
|
||||
|
||||
/// Subtype of a key for an input source.
|
||||
enum class InputSubclass : u32
|
||||
{
|
||||
None = 0,
|
||||
|
||||
PointerButton = 0,
|
||||
PointerAxis = 1,
|
||||
|
||||
ControllerButton = 0,
|
||||
ControllerAxis = 1,
|
||||
ControllerHat = 2,
|
||||
ControllerMotor = 3,
|
||||
ControllerHaptic = 4,
|
||||
|
||||
SensorAccelerometer = 0,
|
||||
};
|
||||
|
||||
enum class InputModifier : u32
|
||||
{
|
||||
None = 0,
|
||||
Negate, ///< Input * -1, gets the negative side of the axis
|
||||
FullAxis, ///< (Input * 0.5) + 0.5, uses both the negative and positive side of the axis together
|
||||
};
|
||||
|
||||
/// A composite type representing a full input key which is part of an event.
|
||||
union InputBindingKey
|
||||
{
|
||||
struct
|
||||
{
|
||||
InputSourceType source_type : 4;
|
||||
u32 source_index : 8; ///< controller number
|
||||
InputSubclass source_subtype : 3; ///< if 1, binding is for an axis and not a button (used for controllers)
|
||||
InputModifier modifier : 2;
|
||||
u32 invert : 1; ///< if 1, value is inverted prior to being sent to the sink
|
||||
u32 unused : 14;
|
||||
u32 data;
|
||||
};
|
||||
|
||||
u64 bits;
|
||||
|
||||
bool operator==(const InputBindingKey& k) const { return bits == k.bits; }
|
||||
bool operator!=(const InputBindingKey& k) const { return bits != k.bits; }
|
||||
|
||||
/// Removes the direction bit from the key, which is used to look up the bindings for it.
|
||||
/// This is because negative bindings should still fire when they reach zero again.
|
||||
InputBindingKey MaskDirection() const
|
||||
{
|
||||
InputBindingKey r;
|
||||
r.bits = bits;
|
||||
r.modifier = InputModifier::None;
|
||||
r.invert = 0;
|
||||
return r;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(InputBindingKey) == sizeof(u64), "Input binding key is 64 bits");
|
||||
|
||||
/// Hashability for InputBindingKey
|
||||
struct InputBindingKeyHash
|
||||
{
|
||||
std::size_t operator()(const InputBindingKey& k) const { return std::hash<u64>{}(k.bits); }
|
||||
};
|
||||
|
||||
/// Callback type for a binary event. Usually used for hotkeys.
|
||||
using InputButtonEventHandler = std::function<void(s32 value)>;
|
||||
|
||||
/// Callback types for a normalized event. Usually used for pads.
|
||||
using InputAxisEventHandler = std::function<void(float value)>;
|
||||
|
||||
/// ------------------------------------------------------------------------
|
||||
/// Event Handler Type
|
||||
/// ------------------------------------------------------------------------
|
||||
/// This class acts as an adapter to convert from normalized values to
|
||||
/// binary values when the callback is a binary/button handler. That way
|
||||
/// you don't need to convert float->bool in your callbacks.
|
||||
using InputEventHandler = std::variant<InputAxisEventHandler, InputButtonEventHandler>;
|
||||
|
||||
/// Input monitoring for external access.
|
||||
struct InputInterceptHook
|
||||
{
|
||||
enum class CallbackResult
|
||||
{
|
||||
StopProcessingEvent,
|
||||
ContinueProcessingEvent,
|
||||
RemoveHookAndStopProcessingEvent,
|
||||
RemoveHookAndContinueProcessingEvent,
|
||||
};
|
||||
|
||||
using Callback = std::function<CallbackResult(InputBindingKey key, float value)>;
|
||||
};
|
||||
|
||||
/// Hotkeys are actions (e.g. toggle frame limit) which can be bound to keys or chords.
|
||||
/// The handler is called with an integer representing the key state, where 0 means that
|
||||
/// one or more keys were released, 1 means all the keys were pressed, and -1 means that
|
||||
/// the hotkey was cancelled due to a chord with more keys being activated.
|
||||
struct HotkeyInfo
|
||||
{
|
||||
const char* name;
|
||||
const char* category;
|
||||
const char* display_name;
|
||||
void (*handler)(s32 pressed);
|
||||
};
|
||||
#define DECLARE_HOTKEY_LIST(name) extern const HotkeyInfo name[]
|
||||
#define BEGIN_HOTKEY_LIST(name) const HotkeyInfo name[] = {
|
||||
#define DEFINE_HOTKEY(name, category, display_name, handler) {(name), (category), (display_name), (handler)},
|
||||
#define END_HOTKEY_LIST() \
|
||||
{ \
|
||||
nullptr, nullptr, nullptr, nullptr \
|
||||
} \
|
||||
} \
|
||||
;
|
||||
|
||||
DECLARE_HOTKEY_LIST(g_common_hotkeys);
|
||||
DECLARE_HOTKEY_LIST(g_host_hotkeys);
|
||||
|
||||
/// Generic input bindings. These roughly match a DualShock 4 or XBox One controller.
|
||||
/// They are used for automatic binding to PS2 controller types, and for big picture mode navigation.
|
||||
enum class GenericInputBinding : u8;
|
||||
using GenericInputBindingMapping = std::vector<std::pair<GenericInputBinding, std::string>>;
|
||||
|
||||
/// Host mouse relative axes are X, Y, wheel horizontal, wheel vertical.
|
||||
enum class InputPointerAxis : u8
|
||||
{
|
||||
X,
|
||||
Y,
|
||||
WheelX,
|
||||
WheelY,
|
||||
Count
|
||||
};
|
||||
|
||||
/// External input source class.
|
||||
class InputSource;
|
||||
|
||||
namespace InputManager {
|
||||
/// Minimum interval between vibration updates when the effect is continuous.
|
||||
static constexpr double VIBRATION_UPDATE_INTERVAL_SECONDS = 0.5; // 500ms
|
||||
|
||||
/// Maximum number of host mouse devices.
|
||||
static constexpr u32 MAX_POINTER_DEVICES = 1;
|
||||
|
||||
/// Number of macro buttons per controller.
|
||||
static constexpr u32 NUM_MACRO_BUTTONS_PER_CONTROLLER = 4;
|
||||
|
||||
/// Returns a pointer to the external input source class, if present.
|
||||
InputSource* GetInputSourceInterface(InputSourceType type);
|
||||
|
||||
/// Converts an input class to a string.
|
||||
const char* InputSourceToString(InputSourceType clazz);
|
||||
|
||||
/// Returns the default state for an input source.
|
||||
bool GetInputSourceDefaultEnabled(InputSourceType type);
|
||||
|
||||
/// Parses an input class string.
|
||||
std::optional<InputSourceType> ParseInputSourceString(const std::string_view& str);
|
||||
|
||||
/// Parses a pointer device string, i.e. tells you which pointer is specified.
|
||||
std::optional<u32> GetIndexFromPointerBinding(const std::string_view& str);
|
||||
|
||||
/// Returns the device name for a pointer index (e.g. Pointer-0).
|
||||
std::string GetPointerDeviceName(u32 pointer_index);
|
||||
|
||||
/// Converts a key code from a human-readable string to an identifier.
|
||||
std::optional<u32> ConvertHostKeyboardStringToCode(const std::string_view& str);
|
||||
|
||||
/// Converts a key code from an identifier to a human-readable string.
|
||||
std::optional<std::string> ConvertHostKeyboardCodeToString(u32 code);
|
||||
|
||||
/// Creates a key for a host-specific key code.
|
||||
InputBindingKey MakeHostKeyboardKey(u32 key_code);
|
||||
|
||||
/// Creates a key for a host-specific button.
|
||||
InputBindingKey MakePointerButtonKey(u32 index, u32 button_index);
|
||||
|
||||
/// Creates a key for a host-specific mouse relative event
|
||||
/// (axis 0 = horizontal, 1 = vertical, 2 = wheel horizontal, 3 = wheel vertical).
|
||||
InputBindingKey MakePointerAxisKey(u32 index, InputPointerAxis axis);
|
||||
|
||||
/// Creates a key for a host-specific sensor.
|
||||
InputBindingKey MakeSensorAxisKey(InputSubclass sensor, u32 axis);
|
||||
|
||||
/// Parses an input binding key string.
|
||||
std::optional<InputBindingKey> ParseInputBindingKey(const std::string_view& binding);
|
||||
|
||||
/// Converts a input key to a string.
|
||||
std::string ConvertInputBindingKeyToString(InputBindingInfo::Type binding_type, InputBindingKey key);
|
||||
|
||||
/// Converts a chord of binding keys to a string.
|
||||
std::string ConvertInputBindingKeysToString(InputBindingInfo::Type binding_type, const InputBindingKey* keys,
|
||||
size_t num_keys);
|
||||
|
||||
/// Returns a list of all hotkeys.
|
||||
std::vector<const HotkeyInfo*> GetHotkeyList();
|
||||
|
||||
/// Enumerates available devices. Returns a pair of the prefix (e.g. SDL-0) and the device name.
|
||||
std::vector<std::pair<std::string, std::string>> EnumerateDevices();
|
||||
|
||||
/// Enumerates available vibration motors at the time of call.
|
||||
std::vector<InputBindingKey> EnumerateMotors();
|
||||
|
||||
/// Retrieves bindings that match the generic bindings for the specified device.
|
||||
GenericInputBindingMapping GetGenericBindingMapping(const std::string_view& device);
|
||||
|
||||
/// Returns true if the specified input source is enabled.
|
||||
bool IsInputSourceEnabled(SettingsInterface& si, InputSourceType type);
|
||||
|
||||
/// Re-parses the config and registers all hotkey and pad bindings.
|
||||
void ReloadBindings(SettingsInterface& si, SettingsInterface& binding_si);
|
||||
|
||||
/// Migrates any bindings from the pre-InputManager configuration.
|
||||
bool MigrateBindings(SettingsInterface& si);
|
||||
|
||||
/// Re-parses the sources part of the config and initializes any backends.
|
||||
void ReloadSources(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock);
|
||||
|
||||
/// Called when a device change is triggered by the system (DBT_DEVNODES_CHANGED on Windows).
|
||||
/// Returns true if any device changes are detected.
|
||||
bool ReloadDevices();
|
||||
|
||||
/// Shuts down any enabled input sources.
|
||||
void CloseSources();
|
||||
|
||||
/// Polls input sources for events (e.g. external controllers).
|
||||
void PollSources();
|
||||
|
||||
/// Returns true if any bindings exist for the specified key.
|
||||
/// Can be safely called on another thread.
|
||||
bool HasAnyBindingsForKey(InputBindingKey key);
|
||||
|
||||
/// Returns true if any bindings exist for the specified source + index.
|
||||
/// Can be safely called on another thread.
|
||||
bool HasAnyBindingsForSource(InputBindingKey key);
|
||||
|
||||
/// Parses a string binding into its components. Use with external AddBinding().
|
||||
bool ParseBindingAndGetSource(const std::string_view& binding, InputBindingKey* key, InputSource** source);
|
||||
|
||||
/// Externally adds a fixed binding. Be sure to call *after* ReloadBindings() otherwise it will be lost.
|
||||
void AddBinding(const std::string_view& binding, const InputEventHandler& handler);
|
||||
|
||||
/// Adds an external vibration binding.
|
||||
void AddVibrationBinding(u32 pad_index, const InputBindingKey* motor_0_binding, InputSource* motor_0_source,
|
||||
const InputBindingKey* motor_1_binding, InputSource* motor_1_source);
|
||||
|
||||
/// Updates internal state for any binds for this key, and fires callbacks as needed.
|
||||
/// Returns true if anything was bound to this key, otherwise false.
|
||||
bool InvokeEvents(InputBindingKey key, float value, GenericInputBinding generic_key = GenericInputBinding::Unknown);
|
||||
|
||||
/// Clears internal state for any binds with a matching source/index.
|
||||
void ClearBindStateFromSource(InputBindingKey key);
|
||||
|
||||
/// Sets a hook which can be used to intercept events before they're processed by the normal bindings.
|
||||
/// This is typically used when binding new controls to detect what gets pressed.
|
||||
void SetHook(InputInterceptHook::Callback callback);
|
||||
|
||||
/// Removes any currently-active interception hook.
|
||||
void RemoveHook();
|
||||
|
||||
/// Returns true if there is an interception hook present.
|
||||
bool HasHook();
|
||||
|
||||
/// Internal method used by pads to dispatch vibration updates to input sources.
|
||||
/// Intensity is normalized from 0 to 1.
|
||||
void SetPadVibrationIntensity(u32 pad_index, float large_or_single_motor_intensity, float small_motor_intensity);
|
||||
|
||||
/// Zeros all vibration intensities. Call when pausing.
|
||||
/// The pad vibration state will internally remain, so that when emulation is unpaused, the effect resumes.
|
||||
void PauseVibration();
|
||||
|
||||
/// Updates absolute pointer position. Can call from UI thread, use when the host only reports absolute coordinates.
|
||||
void UpdatePointerAbsolutePosition(u32 index, float x, float y);
|
||||
|
||||
/// Updates relative pointer position. Can call from the UI thread, use when host supports relative coordinate
|
||||
/// reporting.
|
||||
void UpdatePointerRelativeDelta(u32 index, InputPointerAxis axis, float d, bool raw_input = false);
|
||||
|
||||
/// Sets the state of the specified macro button.
|
||||
void SetMacroButtonState(u32 pad, u32 index, bool state);
|
||||
|
||||
/// Returns true if the raw input source is being used.
|
||||
bool IsUsingRawInput();
|
||||
|
||||
/// Returns true if any bindings are present which require relative mouse movement.
|
||||
bool HasPointerAxisBinds();
|
||||
|
||||
/// Restores default configuration.
|
||||
void SetDefaultConfig(SettingsInterface& si);
|
||||
|
||||
/// Clears all bindings for a given port.
|
||||
void ClearPortBindings(SettingsInterface& si, u32 port);
|
||||
|
||||
/// Copies pad configuration from one interface (ini) to another.
|
||||
void CopyConfiguration(SettingsInterface* dest_si, const SettingsInterface& src_si, bool copy_pad_config = true,
|
||||
bool copy_pad_bindings = true, bool copy_hotkey_bindings = true);
|
||||
|
||||
/// Performs automatic controller mapping with the provided list of generic mappings.
|
||||
bool MapController(SettingsInterface& si, u32 controller,
|
||||
const std::vector<std::pair<GenericInputBinding, std::string>>& mapping);
|
||||
|
||||
/// Returns a list of input profiles available.
|
||||
std::vector<std::string> GetInputProfileNames();
|
||||
|
||||
/// Called when a new input device is connected.
|
||||
void OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name);
|
||||
|
||||
/// Called when an input device is disconnected.
|
||||
void OnInputDeviceDisconnected(const std::string_view& identifier);
|
||||
} // namespace InputManager
|
||||
|
||||
namespace Host {
|
||||
/// Return the current window handle. Needed for DInput.
|
||||
std::optional<WindowInfo> GetTopLevelWindowInfo();
|
||||
|
||||
/// Called when a new input device is connected.
|
||||
void OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name);
|
||||
|
||||
/// Called when an input device is disconnected.
|
||||
void OnInputDeviceDisconnected(const std::string_view& identifier);
|
||||
} // namespace Host
|
||||
Reference in New Issue
Block a user