SDL: Move SDLSettingsInterface (ini) to frontend-common
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@ -9,11 +9,11 @@
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#include "core/system.h"
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#include "frontend-common/icon.h"
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#include "frontend-common/imgui_styles.h"
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#include "frontend-common/ini_settings_interface.h"
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#include "frontend-common/sdl_audio_stream.h"
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#include "frontend-common/sdl_controller_interface.h"
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#include "imgui_impl_sdl.h"
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#include "opengl_host_display.h"
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#include "sdl_settings_interface.h"
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#include <cinttypes>
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#include <cmath>
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#include <imgui.h>
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@ -268,7 +268,7 @@ void SDLHostInterface::RunLater(std::function<void()> callback)
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void SDLHostInterface::SaveSettings()
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{
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SDLSettingsInterface si(GetSettingsFileName().c_str());
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INISettingsInterface si(GetSettingsFileName().c_str());
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m_settings_copy.Save(si);
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}
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@ -296,7 +296,7 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create()
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std::unique_ptr<SDLHostInterface> intf = std::make_unique<SDLHostInterface>();
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// Settings need to be loaded prior to creating the window for OpenGL bits.
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SDLSettingsInterface si(intf->GetSettingsFileName().c_str());
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INISettingsInterface si(intf->GetSettingsFileName().c_str());
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intf->m_settings_copy.Load(si);
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intf->m_settings = intf->m_settings_copy;
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intf->m_fullscreen = intf->m_settings_copy.display_fullscreen;
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