common: Add AudioStream class
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201
src/common/audio_stream.cpp
Normal file
201
src/common/audio_stream.cpp
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#include "audio_stream.h"
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#include "YBaseLib/Assert.h"
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#include "YBaseLib/Log.h"
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Log_SetChannel(Audio);
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AudioStream::AudioStream() = default;
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AudioStream::~AudioStream() = default;
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bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate*/, u32 channels /*= 1*/,
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u32 buffer_size /*= DefaultBufferSize*/, u32 buffer_count /*= DefaultBufferCount*/)
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{
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if (IsDeviceOpen())
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CloseDevice();
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m_output_sample_rate = output_sample_rate;
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m_channels = channels;
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m_buffer_size = buffer_size;
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AllocateBuffers(buffer_count);
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m_output_paused = true;
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if (!OpenDevice())
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{
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EmptyBuffers();
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m_buffers.clear();
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m_buffer_size = 0;
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m_output_sample_rate = 0;
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m_channels = 0;
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return false;
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}
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return true;
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}
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void AudioStream::PauseOutput(bool paused)
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{
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if (m_output_paused == paused)
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return;
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PauseDevice(paused);
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m_output_paused = paused;
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// Empty buffers on pause.
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if (paused)
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EmptyBuffers();
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}
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void AudioStream::Shutdown()
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{
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if (!IsDeviceOpen())
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return;
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CloseDevice();
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EmptyBuffers();
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m_buffers.clear();
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m_buffer_size = 0;
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m_output_sample_rate = 0;
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m_channels = 0;
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m_output_paused = true;
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}
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void AudioStream::BeginWrite(SampleType** buffer_ptr, u32* num_samples)
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{
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m_buffer_lock.lock();
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if (m_num_free_buffers == 0)
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DropBuffer();
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Buffer& buffer = m_buffers[m_first_free_buffer];
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*buffer_ptr = buffer.data.data() + buffer.write_position;
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*num_samples = m_buffer_size - buffer.write_position;
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}
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void AudioStream::WriteSamples(const SampleType* samples, u32 num_samples)
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{
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std::lock_guard<std::mutex> guard(m_buffer_lock);
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u32 remaining_samples = num_samples;
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while (remaining_samples > 0)
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{
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if (m_num_free_buffers == 0)
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DropBuffer();
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Buffer& buffer = m_buffers[m_first_free_buffer];
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const u32 to_this_buffer = std::min(m_buffer_size - buffer.write_position, remaining_samples);
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const u32 copy_count = to_this_buffer * m_channels;
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std::memcpy(&buffer.data[buffer.write_position * m_channels], samples, copy_count * sizeof(SampleType));
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samples += copy_count;
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remaining_samples -= to_this_buffer;
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buffer.write_position += to_this_buffer;
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// End of the buffer?
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if (buffer.write_position == m_buffer_size)
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{
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// Reset it back to the start, and enqueue it.
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buffer.write_position = 0;
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m_num_free_buffers--;
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m_first_free_buffer = (m_first_free_buffer + 1) % m_buffers.size();
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m_num_available_buffers++;
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}
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}
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}
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void AudioStream::EndWrite(u32 num_samples)
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{
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Buffer& buffer = m_buffers[m_first_free_buffer];
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DebugAssert((buffer.write_position + num_samples) <= m_buffer_size);
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buffer.write_position += num_samples;
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// End of the buffer?
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if (buffer.write_position == m_buffer_size)
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{
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// Reset it back to the start, and enqueue it.
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// Log_DevPrintf("Enqueue buffer %u", m_first_free_buffer);
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buffer.write_position = 0;
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m_num_free_buffers--;
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m_first_free_buffer = (m_first_free_buffer + 1) % m_buffers.size();
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m_num_available_buffers++;
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}
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m_buffer_lock.unlock();
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}
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u32 AudioStream::ReadSamples(SampleType* samples, u32 num_samples)
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{
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std::lock_guard<std::mutex> guard(m_buffer_lock);
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u32 remaining_samples = num_samples;
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while (remaining_samples > 0 && m_num_available_buffers > 0)
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{
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Buffer& buffer = m_buffers[m_first_available_buffer];
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const u32 from_this_buffer = std::min(m_buffer_size - buffer.read_position, remaining_samples);
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const u32 copy_count = from_this_buffer * m_channels;
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std::memcpy(samples, &buffer.data[buffer.read_position * m_channels], copy_count * sizeof(SampleType));
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samples += copy_count;
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remaining_samples -= from_this_buffer;
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buffer.read_position += from_this_buffer;
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if (buffer.read_position == m_buffer_size)
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{
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// Log_DevPrintf("Finish dequeing buffer %u", m_first_available_buffer);
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// End of this buffer.
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buffer.read_position = 0;
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m_num_available_buffers--;
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m_first_available_buffer = (m_first_available_buffer + 1) % m_buffers.size();
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m_num_free_buffers++;
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}
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}
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return num_samples - remaining_samples;
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}
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void AudioStream::AllocateBuffers(u32 buffer_count)
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{
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m_buffers.resize(buffer_count);
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for (u32 i = 0; i < buffer_count; i++)
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{
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Buffer& buffer = m_buffers[i];
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buffer.data.resize(m_buffer_size * m_channels);
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buffer.read_position = 0;
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buffer.write_position = 0;
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}
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m_first_available_buffer = 0;
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m_num_available_buffers = 0;
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m_first_free_buffer = 0;
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m_num_free_buffers = buffer_count;
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}
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void AudioStream::DropBuffer()
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{
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DebugAssert(m_num_available_buffers > 0);
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// Log_DevPrintf("Dropping buffer %u", m_first_free_buffer);
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// Out of space. We'll overwrite the oldest buffer with the new data.
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// At the same time, we shift the available buffer forward one.
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m_first_available_buffer = (m_first_available_buffer + 1) % m_buffers.size();
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m_num_available_buffers--;
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m_buffers[m_first_free_buffer].read_position = 0;
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m_buffers[m_first_free_buffer].write_position = 0;
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m_num_free_buffers++;
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}
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void AudioStream::EmptyBuffers()
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{
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for (Buffer& buffer : m_buffers)
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{
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buffer.read_position = 0;
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buffer.write_position = 0;
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}
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m_first_free_buffer = 0;
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m_num_free_buffers = static_cast<u32>(m_buffers.size());
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m_first_available_buffer = 0;
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m_num_available_buffers = 0;
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}
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