Qt: Add inline help to audio settings

This commit is contained in:
Connor McLaughlin
2020-06-07 01:30:05 +10:00
parent 531c3ad5fa
commit bc9246b444
3 changed files with 25 additions and 3 deletions

View File

@ -1,8 +1,9 @@
#include "audiosettingswidget.h"
#include "common/audio_stream.h"
#include "settingsdialog.h"
#include "settingwidgetbinder.h"
AudioSettingsWidget::AudioSettingsWidget(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
AudioSettingsWidget::AudioSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
: QWidget(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
@ -23,6 +24,26 @@ AudioSettingsWidget::AudioSettingsWidget(QtHostInterface* host_interface, QWidge
updateBufferingLabel();
updateVolumeLabel();
dialog->registerWidgetHelp(
m_ui.audioBackend, "Audio Backend", "Cubeb",
"The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the "
"lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.");
dialog->registerWidgetHelp(m_ui.bufferSize, "Buffer Size", "2048",
"The buffer size determines the size of the chunks of audio which will be pulled by the "
"host. Smaller values reduce the output latency, but may cause hitches if the emulation "
"speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of "
"this value, so using a low value here may not significantly change latency.");
dialog->registerWidgetHelp(m_ui.syncToOutput, "Sync To Output", "Checked",
"Throttles the emulation speed based on the audio backend pulling audio frames. Sync will "
"automatically be disabled if not running at 100% speed.");
dialog->registerWidgetHelp(
m_ui.startDumpingOnBoot, "Start Dumping On Boot", "Unchecked",
"Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.");
dialog->registerWidgetHelp(m_ui.volume, "Volume", "100",
"Controls the volume of the audio played on the host. Values are in percentage.");
dialog->registerWidgetHelp(m_ui.muted, "Mute", "Unchecked",
"Prevents the emulator from producing any audible sound.");
}
AudioSettingsWidget::~AudioSettingsWidget() = default;