Qt: Implement per-game controller configuration

This commit is contained in:
Stenzek
2024-08-24 14:10:25 +10:00
parent 9e3507e0f4
commit bda6869084
24 changed files with 427 additions and 179 deletions

View File

@ -2798,7 +2798,7 @@ void FullscreenUI::DoCopyGameSettings()
return;
Settings temp_settings;
temp_settings.Load(*GetEditingSettingsInterface(false));
temp_settings.Load(*GetEditingSettingsInterface(false), *GetEditingSettingsInterface(false));
temp_settings.Save(*s_game_settings_interface, true);
SetSettingsChanged(s_game_settings_interface.get());
@ -3652,20 +3652,20 @@ void FullscreenUI::DrawControllerSettingsPage()
if (IsEditingGameSettings(bsi))
{
if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Per-Game Configuration"),
FSUI_CSTR("Uses game-specific settings for controllers for this game."), "Pad",
FSUI_CSTR("Uses game-specific settings for controllers for this game."), "ControllerPorts",
"UseGameSettingsForController", false, IsEditingGameSettings(bsi), false))
{
// did we just enable per-game for the first time?
if (bsi->GetBoolValue("Pad", "UseGameSettingsForController", false) &&
!bsi->GetBoolValue("Pad", "GameSettingsInitialized", false))
if (bsi->GetBoolValue("ControllerPorts", "UseGameSettingsForController", false) &&
!bsi->GetBoolValue("ControllerPorts", "GameSettingsInitialized", false))
{
bsi->SetBoolValue("Pad", "GameSettingsInitialized", true);
bsi->SetBoolValue("ControllerPorts", "GameSettingsInitialized", true);
CopyGlobalControllerSettingsToGame();
}
}
}
if (IsEditingGameSettings(bsi) && !bsi->GetBoolValue("Pad", "UseGameSettingsForController", false))
if (IsEditingGameSettings(bsi) && !bsi->GetBoolValue("ControllerPorts", "UseGameSettingsForController", false))
{
// nothing to edit..
EndMenuButtons();

View File

@ -134,7 +134,7 @@ void Settings::UpdateOverclockActive()
cpu_overclock_active = (cpu_overclock_enable && (cpu_overclock_numerator != 1 || cpu_overclock_denominator != 1));
}
void Settings::Load(SettingsInterface& si)
void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
{
region =
ParseConsoleRegionName(
@ -364,7 +364,8 @@ void Settings::Load(SettingsInterface& si)
multitap_mode =
ParseMultitapModeName(
si.GetStringValue("ControllerPorts", "MultitapMode", GetMultitapModeName(DEFAULT_MULTITAP_MODE)).c_str())
controller_si.GetStringValue("ControllerPorts", "MultitapMode", GetMultitapModeName(DEFAULT_MULTITAP_MODE))
.c_str())
.value_or(DEFAULT_MULTITAP_MODE);
const std::array<bool, 2> mtap_enabled = {{IsPort1MultitapEnabled(), IsPort2MultitapEnabled()}};
@ -379,7 +380,7 @@ void Settings::Load(SettingsInterface& si)
}
const ControllerType default_type = (i == 0) ? DEFAULT_CONTROLLER_1_TYPE : DEFAULT_CONTROLLER_2_TYPE;
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(si.GetTinyStringValue(
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(controller_si.GetTinyStringValue(
Controller::GetSettingsSection(i).c_str(), "Type", Controller::GetControllerInfo(default_type)->name));
controller_types[i] = cinfo ? cinfo->type : default_type;
}

View File

@ -354,7 +354,7 @@ struct Settings
DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD = 128,
};
void Load(SettingsInterface& si);
void Load(SettingsInterface& si, SettingsInterface& controller_si);
void Save(SettingsInterface& si, bool ignore_base) const;
static void Clear(SettingsInterface& si);

View File

@ -54,6 +54,7 @@
#include "common/dynamic_library.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/layered_settings_interface.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
@ -136,7 +137,8 @@ struct MemorySaveState
static void CheckCacheLineSize();
static void LogStartupInformation();
static void LoadInputBindings(SettingsInterface& si, std::unique_lock<std::mutex>& lock);
static LayeredSettingsInterface GetControllerSettingsLayers(std::unique_lock<std::mutex>& lock);
static LayeredSettingsInterface GetHotkeySettingsLayer(std::unique_lock<std::mutex>& lock);
static std::string GetExecutableNameForImage(IsoReader& iso, bool strip_subdirectories);
static bool ReadExecutableFromImage(IsoReader& iso, std::string* out_executable_name,
@ -1202,12 +1204,14 @@ void System::LoadSettings(bool display_osd_messages)
{
std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
SettingsInterface& si = *Host::GetSettingsInterface();
g_settings.Load(si);
LayeredSettingsInterface controller_si = GetControllerSettingsLayers(lock);
LayeredSettingsInterface hotkey_si = GetHotkeySettingsLayer(lock);
g_settings.Load(si, controller_si);
g_settings.UpdateLogSettings();
Host::LoadSettings(si, lock);
InputManager::ReloadSources(si, lock);
LoadInputBindings(si, lock);
InputManager::ReloadSources(controller_si, lock);
InputManager::ReloadBindings(controller_si, hotkey_si);
WarnAboutUnsafeSettings();
// apply compatibility settings
@ -1224,12 +1228,15 @@ void System::LoadSettings(bool display_osd_messages)
void System::ReloadInputSources()
{
std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
SettingsInterface* si = Host::GetSettingsInterface();
InputManager::ReloadSources(*si, lock);
LayeredSettingsInterface controller_si = GetControllerSettingsLayers(lock);
InputManager::ReloadSources(controller_si, lock);
// skip loading bindings if we're not running, since it'll get done on startup anyway
if (IsValid())
LoadInputBindings(*si, lock);
{
LayeredSettingsInterface hotkey_si = GetHotkeySettingsLayer(lock);
InputManager::ReloadBindings(controller_si, hotkey_si);
}
}
void System::ReloadInputBindings()
@ -1239,37 +1246,43 @@ void System::ReloadInputBindings()
return;
std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
SettingsInterface* si = Host::GetSettingsInterface();
LoadInputBindings(*si, lock);
LayeredSettingsInterface controller_si = GetControllerSettingsLayers(lock);
LayeredSettingsInterface hotkey_si = GetHotkeySettingsLayer(lock);
InputManager::ReloadBindings(controller_si, hotkey_si);
}
void System::LoadInputBindings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
LayeredSettingsInterface System::GetControllerSettingsLayers(std::unique_lock<std::mutex>& lock)
{
// Hotkeys use the base configuration, except if the custom hotkeys option is enabled.
LayeredSettingsInterface ret;
ret.SetLayer(LayeredSettingsInterface::Layer::LAYER_BASE, Host::Internal::GetBaseSettingsLayer());
// Select input profile _or_ game settings, not both.
if (SettingsInterface* isi = Host::Internal::GetInputSettingsLayer())
{
const bool use_profile_hotkeys = isi->GetBoolValue("ControllerPorts", "UseProfileHotkeyBindings", false);
if (use_profile_hotkeys)
{
InputManager::ReloadBindings(si, *isi, *isi);
}
else
{
// Temporarily disable the input profile layer, so it doesn't take precedence.
Host::Internal::SetInputSettingsLayer(nullptr, lock);
InputManager::ReloadBindings(si, *isi, si);
Host::Internal::SetInputSettingsLayer(s_input_settings_interface.get(), lock);
}
ret.SetLayer(LayeredSettingsInterface::Layer::LAYER_INPUT, Host::Internal::GetInputSettingsLayer());
}
else if (SettingsInterface* gsi = Host::Internal::GetGameSettingsLayer();
gsi && gsi->GetBoolValue("ControllerPorts", "UseGameSettingsForController", false))
{
InputManager::ReloadBindings(si, *gsi, si);
ret.SetLayer(LayeredSettingsInterface::Layer::LAYER_GAME, gsi);
}
else
return ret;
}
LayeredSettingsInterface System::GetHotkeySettingsLayer(std::unique_lock<std::mutex>& lock)
{
LayeredSettingsInterface ret;
ret.SetLayer(LayeredSettingsInterface::Layer::LAYER_BASE, Host::Internal::GetBaseSettingsLayer());
// Only add input profile layer if the option is enabled.
if (SettingsInterface* isi = Host::Internal::GetInputSettingsLayer();
isi && isi->GetBoolValue("ControllerPorts", "UseProfileHotkeyBindings", false))
{
InputManager::ReloadBindings(si, si, si);
ret.SetLayer(LayeredSettingsInterface::Layer::LAYER_INPUT, Host::Internal::GetInputSettingsLayer());
}
return ret;
}
void System::SetDefaultSettings(SettingsInterface& si)