Qt: Implement per-game controller configuration
This commit is contained in:
@ -134,7 +134,7 @@ void Settings::UpdateOverclockActive()
|
||||
cpu_overclock_active = (cpu_overclock_enable && (cpu_overclock_numerator != 1 || cpu_overclock_denominator != 1));
|
||||
}
|
||||
|
||||
void Settings::Load(SettingsInterface& si)
|
||||
void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
|
||||
{
|
||||
region =
|
||||
ParseConsoleRegionName(
|
||||
@ -364,7 +364,8 @@ void Settings::Load(SettingsInterface& si)
|
||||
|
||||
multitap_mode =
|
||||
ParseMultitapModeName(
|
||||
si.GetStringValue("ControllerPorts", "MultitapMode", GetMultitapModeName(DEFAULT_MULTITAP_MODE)).c_str())
|
||||
controller_si.GetStringValue("ControllerPorts", "MultitapMode", GetMultitapModeName(DEFAULT_MULTITAP_MODE))
|
||||
.c_str())
|
||||
.value_or(DEFAULT_MULTITAP_MODE);
|
||||
|
||||
const std::array<bool, 2> mtap_enabled = {{IsPort1MultitapEnabled(), IsPort2MultitapEnabled()}};
|
||||
@ -379,7 +380,7 @@ void Settings::Load(SettingsInterface& si)
|
||||
}
|
||||
|
||||
const ControllerType default_type = (i == 0) ? DEFAULT_CONTROLLER_1_TYPE : DEFAULT_CONTROLLER_2_TYPE;
|
||||
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(si.GetTinyStringValue(
|
||||
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(controller_si.GetTinyStringValue(
|
||||
Controller::GetSettingsSection(i).c_str(), "Type", Controller::GetControllerInfo(default_type)->name));
|
||||
controller_types[i] = cinfo ? cinfo->type : default_type;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user